that's because you only set one key , by default the "Default In/Out tangents for new keys" is set to linear, if you change that to stepped and then run your script it will only change on the time keys are set. (3rd one in the picture)
Try using a 2-sided material. Object Properties has Backface Culling off by default, which makes meshes 2-sided in the viewport, but not in the render. I always set the Preferences to enable this by default, to avoid this kind of problem.
Not when you make custom shaders. You can make UDK look like Cryengine. The only thing making up an engine's default look is the stock shaders. Change those and you change that 'default engine' look.
Make sure "Keyboard shortcut override toggle" is on. It's the square icon with an up arrow right before the Snap toggles. If that doesn't work you can go to Customize > Customize UI and Defaults Switcher and pick Default UI.
that script there is a huge troll face its not working at all /edit never mind i am just a noob it works great but the default color should not be black with 0 alpha ! default should not be something thats invisible !
Based on the new Kojima Productions logo One 1024x1024 diffuse map One 1024x1024 bump (not normal) map one 1024 x 1024 env default max scan line render with default skybox light.
Rooster wins by default, or TK0, whichever comes first. PS: 96 percent of polycount will not have any idea who you are until they google this obscure word quake people seem to mention, that's the default, the ones that do know, that's the TKO.
You can also try using a bigger ray distance. It defaults to 0.5 (whatever that means!) but I know that with the mesh scales I use, based on the default Mudbox body mesh, bumping this number to 2 or more does the trick.
Ruz, try using Ben Cloward's normal map shader if you're currently using the default 3dsmax one. 3dsmax's default normal map shaders make things look like ass anyway. I'm guessing it's probably just that.
Hi Guys, Do you know why sometime i got objects that have inverted normals into the viewport 2.0 while they're ok Inside the Default Quality viewport ... Where is the truth ? Inside 2.0 or Inside old scholl default quality viewport ? I don't know what to think ... Shoul i flip or not ...