SP 1.7.0 Changes : * [Performances] Compute layers content and their thumbnails at the same time * [Export] Save export path as relative when next to the project * [Layers] Added new blending mode : substract and add/sub * [Layers] New Bilinear HQ filtering for fill layers * [Shader] Set a default shader for thumbnail…
Hello everybody Since it's my first time to post in this forum, i wasn't sure where to post it. So if it's wrong please correct me. I am facing some kind of problem converting an already CAT rigged system that is already rigged from 3ds max to HIK in maya, both apps are 2016. First of all, is about anatomy model, so lots…
Hello Polycounters! In addition to the news about project Giana, here is a more detailed explanation of the work and problems we had with the morphing in our game. Hope you enjoy! :) Breaking the Morph, or How We Made Things Work Again Its so much easier to break things than to make them work like they should... This was…
Agree the cat is out of the bag, so to speak. Doesn’t mean we have to let the cat piss on our doorstep. Or whatever ;) Really curious where the current court cases are going to go. It’s going to take a few years for them to wrap up though. Still, we’re going to keep standing up for what’s right for creatives.
Damn them some big titties. Lush improvement on the neck! Okay, so, first of all, your sternocleidomastoid is connecting to the clavical, not the sternum. They need to finish inbetween the clavicals (see above ref.) The bit that needs tlc right now is the eyes. Take this with a pinch of salt because i am TERRIBLE at paint…
Well, here's a lot of critique in no coherent flow :> The design overall doesn't feel very sharp like a PA weapon. I think you went into make the small detail like the symbols way too early until your overall shape was solid. The blade doesn't feel like a blade, and it would help you a ton to get in the habit of using…
Here's a render with a bit of quick compositing (new/kinda suck at optimizing renders for presentation). I'm close to wrapping this one up for now. I've learned a ton and still see some flaws that I can and will improve upon going forward.