hello Vinicius, I am a 3d artist as well and I have a game project im working on with a small team, I am sure you would be interested. you can contact me on my email; vergilnighstar@gmail.com
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
It was mainly to emphasise the pronunciation so people don't misread it. I think people have different ways of reading "ah", one way is like the "a" in "math" and the other is like the "a" in "mars". Its easier to just put an r there instead of a h to get the idea across. Its not a very heavy "r" sound, its just there to…
U r right, the Save button should appear after changes r actually made but should appear next to the Preset controls (hide/show/load). It can be greyed-out in the Presets Menu. I've only now noticed the Tooltip popup which says Presets list. No need to add 'preset' text then. However, to make it immediately clear that it's…
[ QUOTE ] If an unkown studio had made the same remarkable game, only with an unknown franchise, they probably never would have gotten nearly as much press as WoW did [/ QUOTE ] Arena.net's first game was Guild wars. they enjoy a tremendous amount of success, they have a low spec game that has a tight art style. I think…
[ QUOTE ] Seriously it's not even worth wasting your time . [/ QUOTE ] That's not true. We just pitched an ikdea to a major publisher and got picked up. [ QUOTE ] Generally, a publisher won't even look your way unless you have money or a team with a reputation. If you have no experience, then chances are, you'll be doing…
Completed the 26 hours Course from Kaan Alpar "Unreal Engine 5 C++ Game Development" today, learned quite a few things :p I'll be advancing to the 50 hours "Unreal Engine 5 C++ The Ultimate Game Developer Course" from Stephen Ulibarri next, but I'm still available :) (although of course, part of my time will be dedicated…
Agree! If you check out The Ascent, you'll see how they pushed this idea of procedural/modular content even further into a fully-fleshed out game. https://gdcvault.com/play/1027800/Building-the-World-of-The