[ QUOTE ] I tried to export it to .obj but it turned out like this: [/ QUOTE ] If you put the vertex scale to about 6 Ive found it fixes this with .obj
The only thing I can think of is to just export as an OBJ from Fusion, which will keep the scale once it's in Plasticity, and then export from there as quads/tris. The only downside with that, is I find I'm unable to zoom out very far from the model, and everything is merged into one object rather than parts. Thankfully,…
Is there a relative index option on the obj import? OBJ supports negative indices. I know there's an option on the exporter for that in Max, there might be one in the importer.