Hello everybody, I am self-taught and trying my best to learn how to make game assets. I am trying to make a revolver game-ready asset, but I am facing some difficulties when baking the normals. The problems with the baking can be seen here: As you can see I have these edge lines showing, and some black and not defined…
If you want your edges to be smoother, make em smoother in the high poly phase. This is an art direction, maybe tech art decision to be made early on and then everyone can follow this ruleset for consistent bakes/textures.
Hey, I've been working on a cartridge converted version of the Lefaucheux 20 shot revolver for 2 months now and I've finally pushed myself to bake and start texturing it unlike my other hard surface models that are stuck in limbo. My problem is that I love my high polys, but dislike making lowpoly versions because they end…
I HAVE FINISHED MUAHAHAH! This is marvel rivals Nightcrawler fanart created as a colab between myself and Ishaliart. I made the 3D, she made the 2D! I Hope you all enjoy! If you want to check out more (including videos), go check out our Artstations! https://www.artstation.com/artwork/G1OgbB…
You also want to get down on it at the end with the pinch tool and you will find that working in a subtractive fashion rather than additive helps aid the creation of more natural sharp looking edges. Also, you can skip most of his process after you have made your first final version and do a Zbrush brush alpha grab of your…
@Eric Chadwick Thank you so much Eric! For the grip I use tattoo grip tape and just roll it around until I find a shape that feels comfortable. I think the thin brushes handles is making me grip very thightly and since I'm having a lot of issue with my thumb join I am trying to prevent it as much as possible. The bigger…
Hey guys, First time post so I hope I am in the right place. I just finished up a small document with a workflow for seamless baking for multi-tile UV maps, I am currently using this for my characters, let me know if this helped or if you have any suggestions. Thanks, TRAK. Multi-Tile UV Seamless Bake Workflow This is all…
Ahh thanks Neox, i really like the idea of baking your lighting in Maya. Is that specifically for the environment? So you'd recreate the scene in Maya, light it, bake it, and make an exact same scene in UT3? Well i'm pretty sure our programmers are keen on doing some shaders (naturally) so we should be able to come up with…
Hi I would like to share about a hero asset I have created for my Uni's game project. Im responsible for making a Hand Held Lantern that is in a horror game and here is my showcase These are my reference and direction of the lantern i wanna create Here is the Lantern I made https://www.artstation.com/artwork/nJnkY9 Here is…