Also look for any action requiring you to hold down a mouse button while dragging (like most 3d software do for moving verts or objects) and try to get rid of it. Blender has a very clever legacy input scheme (quite unusual for people not familiar with oldschool command-centric CAD) revolving around tapping a key to…
looks like an exposure problem. Are you using photometric lights? If so make sure to work in a proper scale. (set scale units to metric or inches) realistic lighting is based on realistic measures. That way you can really be sure of what you are doing. Also as a tip, create a matte arch and design material and put it in…
new update. http://www.digitalfossils.com/Download/VoidWorld-may-13-11.rar Summary of changes: * File > Export Scene As. It does the same thing as "Save Scene As" except it won't change the original file definition. * Mesh "Split" Command is improved. The original mesh will be removed. * Object "Split" Command is added. It…
(Original Post) Hello fellow Polycounters! Moving on from my Sniper rifle which I may do a revisit on the textures, I'm doing a Mobile AA Tank. I know military vehicles are worn out but I personally believe they are excellent for practice since they force you to practice a lot of various techniques in every stage of…
Thanks for your feedback! I get everything that you're saying, and you're right, they are to stiff... Since they are static meshs, I'm not sure how I'd get them to bend. Should I rig them and then animate them by hand in matinee? These are working in cascade as a particle system as of right now. Each chain is also two…
To almost play devils advocate a bit, marks; (prefacing with - ive not played GO) Blurring vision while scoped, if this was done as some kind of deterrent to moving while scoped I can see that as an ok idea but because of recoil that was never a massive issue anyway, the most extreme was probably a duckjump into a…
hm lets try this without revealing too much. All you see is 2d, well handpainted elements on atlassed geometry to reduce overdraw. So instead of having an asset look like this the assets look something like that which is pretty common these days, so the scenes are in fact 3d with planes which get automatically generated…
Howdy Howdy, Good news everybody, I started working! I am thinking of a giant skull by the throne, might wing it and trying to nail down the ascetic direction of the project. Thinking of adding shamanistic elements. So a direction we were thinking of going is to have the king impaled on his throne. The story that this…
Daz, nice post.I think you and Snowfly are getting at the answer to Ferg's question - how do you create a style? I didn't try to answer that since it's like asking "how do you make a game?" or "how do you make art?" I agree games and their associated art styles are evolving, organic things. I think that just means that you…
:) And here we go into linear algebra. Some basic concepts you'll find handy. Vectors and scalars play nicely. Any basic aritmetic operation between a vector and scalar applies the operation to each element of the vector. Vector vs vector operations require the same number of elements, as their elements are matched up for…