Looks even better now that you added the tentacle things! He looks a bit muscular for what I imagined as a chi-bi style character. The new league art style seems to be going more towards a disney-ish style. Maybe try inflating some shapes (fingers/toes) and smooth out his muscle definition just a tiny bit to get more of a…
It's been a while :smile: Looking at the previous images... well, she didn't look like Audrey at all. I've been learning the technical part such as topology and rigging, and studying Disney style. I made like a hundred of iterations trying to find the right balance between the likeness of the real person and the more…
Unit, you really shouldn't have an attitude towards Blizzard like that. That is how people get crappy wages being told "You should be honored to work for us." kind of thing going on. You should never feel lucky to work somewhere because that is when the company can start taking advantage of you. It is probably one of the…
trying to pursue a personal style in the early stages of your learningproces will only limit your artistic abilities. I try to study styles but not stick to them. Do i have a personal style? maybe but its not something that i intend to force onto my work unless its deliberate (like my disney sculptstuff). Just study…
Yeah I'm with aesir on this one. Character change for the win! Even so, I was disappointed. I even think cars was better. most Pixar films are extremely concise and have deep, well expressed stories. this story was a tad watered down.. the theme wasn't as deeply expressed or as complex as their other films, and it had…
I went to the Disney Land in Paris when I went there. Wasn't that fun though, but if you like that sort of thing then it might be worth a visit. As Nick said, try and find some cafes or places that sell crepes. I know that a few of the best spots have been mentioned on the Food Network before but I don't remember what they…
Hi everyone, It's been a while since I had time to work on any personal projects, so I'm very excited to be starting this new environment thread. It's a small cast away scene made for UDK and Sandbox, and is loosely based on the entrance to the Disney water park Typhoon Lagoon. I'm still playing around with placement, and…
3D Animator - JOB ID 150816 <SPAN style="FONT-SIZE: 11pt; mso-bidi-font-weight: bold; mso-bidi-font-style: italic">The VR Studio is Disneys Center of Excellence in real-time graphics and interactive entertainment. The studio is currently focused on the continued development of our award-winning titles: Pirates of the…
I wouldn't even do this in zbrush but that's just me. Take a look at the models from zelda or maybe some disney/pixar characters to see what they've done. no reason to guess when the answers already exist. Probably that eyelid should be almost nothing in the geometry, textures do most the work. side profile of face i'd…
Some infos from Siggraph. MaterialX support: MaterialX is a material description format developed by our friends at ILM. It allows artists at Disney to create materials that can then be used in a vast array of platforms across many usages: in movies, TV shows, games, and VR experiences, even manufacturing for toys and…