Hi guys, I have been just browsing polycount for some months and now i have found some courage to acctually participate in challenge and show some of my work, hope you like it. So I have done some objects (lowP so far) and I am a bit afraid to move forward cause I am not sure about my model's torso anatomy and proportions.…
Thanks for the suggestion! I tried doing this method but I was left with this: http://i.imgur.com/bsAfjPU.png?1?8659 I'm not sure if I did something wrong or not.
$8640 being cheap is entirely relative. Are you asking each dev in your 12 man indie team to pay for the license themselves (not unreasonable, but again that comes down to individual budgets, what if one of them can't pay for a month?). I would argue here that the only teams who would see this expense as being "cheap" are…
Disanski: Thanks mister...the hair was mostly me getting it wrong at the start, but then I decided that I liked the throwback to the original Guile so it stayed, this may have been a mistake. I'm working on the pig beastman character atm, just finished the low poly, and on to the unwrap.…
I've been tweaking the texture today, but I'm not sure if I'm improving it by much. I've uploaded a quick turntable to youtube and the spec/gloss/diffuse maps, which might make critiquing easier? [ame=" https://www.youtube.com/watch?v=-86XCaw6zKk"]TOZ 120 yt - YouTube[/ame] Perhaps my spec is too noisy? Either way, I've…
@3dcaster I have really only just started to use them for stylized stuff, however this artists seems to have done it with PBR materials. Def check out his portfolio, https://www.artstation.com/artwork/86vOw