good stuff! you might want to focus on improving facial anatomy your models though. also, low poly meshes have rather poor lighting here: http://media.cmcdn.net/16828591/780x438.jpeg it's much better on the high poly so maybe you could emulate something like this with realtime shader:…
Congrats on getting this out! I like the clean look buuuut..... (seriously nice work though, not bitchin for the sake of bitchin here, i love this place) It feels overly large with wasted space all over. Margins and text size mostly. There's a weird vertical space between the OP and replies because the forum icon is large…
It would take me a month of dedicated grind, investing several hours a day to unlock a single weapon if I didn't buy it - 100000 XP is a silly quantity. 780 G (£7 GBP) is also a fantastically silly amount of money for a single in game weapon. Then you have to grind again just to get the upgrades for it. Edit: Why playing…
:) ignoring crysis 1... think about wot yer selling? Most of these modern games are made and work on 7 year old consoles where my 7800 gtx cries like a bitch when I try to throw Bioshock at it. Consoles did have a bleeding edge. Legs. the nvidia gpu in production during development was at best the 6800 gtx, the same same…
@Korrax: You're probably right, I'll look at resizing them before I bake @imijatov: I don't know what's on my to-do list either. :) Whatever I can get done in a week. @christermime: Two days (which makes the thread title slightly untrue I suppose) Another high res one: The low poly versions done(ish). Concerned about some…
somewhat related? [ame=" https://www.youtube.com/watch?v=78yigV0GYGQ&feature=player_embedded"]Adobe CEO refuses to answer Australian pricing questions - YouTube[/ame]
You're Dutch, right? Edit: I see you're Belgian. Anyway - you hef kwijt de tik eksent, which is somewhat annoying. I'm not sure if there's a lot you can do about this though. The portfolio itself is quite good, though I'd advise you to make all the content the same width. The main page is fine in that respect (aside from a…
Don't know if you were following this tutorial while making this knife ? If notyou might be interessed the see it :) http://cgi.tutsplus.com/tutorials/next-gen-weapon-creation-part-1-the-high-poly-model--cg-782
^ thanks for tips! I decided to make a generic modular panel for portfolio. it's supposed to be fairly large but i think i made edges too sharp anyway. Some additional normal map details will be added in photoshop. low poly is currently at 780 tris. is that acceptable for such piece? i'm leaning towards turning that whole…
Hey all, Sorry to semi-hijackl your thread Cody! I've got the exact same question, I too recently graduated from university and am looking to sink my teeth into some more models to rig up to use in my portfolio. As Cody mentioned full credit would be given to the authors models. If it helps here is some links to my…