Slowly picking away at my jedi character. Got a TON of polish to do now that everything's in engine https://polycount.com/discussion/233402/wip-jedi-realtime-character-metahumans-in-ue-5-6#latest
The reason you want an IPS over a common TN panel is bit depth. You really want a panel that produces 8 bit color, which is 16.7 million colors. TN panels only produce 6 bits, which is 256K colors. TN panels will dither images to simulate certain colors and can have a lot of color banding in gradients. That's not something…
first of all thank you very much for such fast response! Yes im exporting for 3ds max. I just tried all the suggestions you wrote and its the same. you can check out this photo to see my steps. http://tinypic.com/view.php?pic=2rf4mcj&s=6 I also tried using blank normal map and its the same. you can see resoult of that in…
I dunno about the pyro, but I'm not sure how useful the Spy or Sniper would really be in a horde mode game-type. Sniper might be good for hanging back and covering other players, but only if the enemy balance allows for that. Spy could probably run around sapping bots, but it'd probably be faster just to shoot 'em with a…
currently i have one issue, the cheapest and easiest flight back would be 6:55 in stansted which means i'd have to make it through the night, sleeping on my flight back, from my experience, london is shut down at 11-12 tops and thats quite a long time till 6:55 even though it'll take some time to get to stansted its still…
Here is a screen grab with bipeds for scale. The biped is 6 feet tall. Im pretty sure everything is scaled correctly, I think just the angle was throwing you off. Thanks for crit though, now that I think about it, I might change the wood fence from 8 feet to 6 feet. (I work in feet/inches.) I'm going to have to put this…
[ QUOTE ] Multiplatform? I have my doubts. What does that mean for them in terms of extra developement costs? Their games already take 4 - 6 years to make for a single platform. [/ QUOTE ] 5 years working on a game for a single audience. 6 years working on a game for two audiences. Simple. They've already ditched the PS2…
I finally got around to installing my half life 2 today as I am waiting to play it until I have upgraded my video card, surprisingly the 6 cd install didn't take long at all, less than an hour with all the steam updates after that, the install didn't seem to take any longer than the soldier of fortune II install, as well I…
Sorry to bump an old thread yoou can use thi sscript as a shortcut for #1 - mines alt + a (for align). it will align both the move and scale to to the selected face/edge's axis. global proc alignAxis (){$compselection=`ls -sl -fl`;if (`size($compselection)`){if (`size($compselection)`<=1){manipMoveOrient…
Thanks, ppenguin. I wanted to do very high-poly modeling for high quality renders, which is why I started out with SubD. I will try the Poly > SubD route (with Mental Ray's approximation editor) and see if it is any easier than straight SubD. I found out a couple of solutions, described below, tested in Maya 2008. If…