another update. still long way to go... lots of refinement needed https://syncsketch.com/playground/41dc41544fcb47218813ca4ad090a272#240576 https://www.youtube.com/watch?v=nFOv6Mphs0E&feature=youtu.be
Going to just point out two strong looking piece that stuck out to me I don't have the time to check the entire site. This environment: http://i992.photobucket.com/albums/af41/3dcgfx/dsentry7.jpg And these two: http://img101.imageshack.us/img101/4118/dragonenginene4.jpg More so the dragon design, i found it super…
Bone tools are what you need ;) go to: Animation menu Bone Tools Fin Adjustment Tools rollout http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-D3103F18-7C28-41CE-9BDF-A4322111BFAF.htm,topicNumber=d30e54168
First of all congratulations on finishing your project. You've done some nice hard surface modelling. Some things that you could improve on for next time. Diffuse: I know it's hard to add extra detail onto a tanks diffuse. But you could have investigated adding some camouflage to make it less blocky. Normal: Your normal…
just finished the sword wich is part of the warrior i am making, still needs some minor changes but most of it its complete 41mil of polygons, The Hellhound Cleaver
Maybe you could try make his face more edgy. When i look at gorrillaz their faces they are quite planar. The facial shape seems to be quite flat with quite a putruding jaw line. try Less shape on the nose, could be more of a box shape? Looking good so far though.…
Heres a gun (HK-416) I'm working on. This is the high poly, and I'm getting close to finishing it. I just have to do the other side of the gun and finish the barrel area, then its on to the attachments (light, handle, sight, etc). Then I will continue to the low poly and texturing. :)
Artstation link with marmoset viewer: https://www.artstation.com/artwork/412VY my final entry for the retrogasm competition. Had a ton of fun with this. learned a lot once again. Big thank you to all the peeps who provided feedback!