Thanks everyone! I'm currently working on an MD workflow tutorial for these ships @sziada - Used Vray for the rendering @genwu - 32 gig Ram, 3.20 GHZ CPU, 64bit win7, GeForce GTX titan
Not at all... you can have varying texture sizes from 32 to 4096 without a problem. As long as the UVs are scaled/texture is tiled correctly, you'll have no TD issues.
I Also looked up the depth rate in my image properties in windows and it says 32 bit but i dont know if thats just depth density or the calculated bit rate https://gyazo.com/db3a232568eac25b73bc659820ace70a
Best deal if you need many politicians. Politicians mega pack. bundle of 32 characters https://assetstore.unity.com/packages/3d/characters/humanoids/politicians-mega-pack-111079
Plain Photoshop, that was really easy to put up. It's just a big overlay of 32 identical layers, but every one of it has been rotated, mirrored and moved differently from the others.
I have noticed when I export things into edk, it gives me a standard 32 resolution... what are the performance limitations when you increase this number to say 64?
Anyone still playing this ? I'm on EU Nightmare Lands. Got a 32 Operative named Humor . I find the game to be a lot of fun. Great story too. Highly recommend.
-on your desktop right click -choose properties -ensure the color quality is at 32-bit Other than that I cant think of any other reason you'd have banding.