i tryed maya 2012 but tbh i prefer 3dsmax 2012 alot more just seems simpler for me anyway. hope it wont bite me in the rear that i prefer max in the future lol
Have you tried uninstalling 2012, restarting, and then installing a newer version? Sounds like your 2012 install has become corrupted somehow, usually deleting the settings files takes care of crashes on startup.
In Maya 2012 the offset option in the extrude behaves like this script (and how it always should have). I'll say thanks again for this script because I did get alot of use out of it before 2012.
joopson, can you try using baked normalmaps from 2013 in 2012 or below? our last tests showed that it seems like the tangentbase is screwed up - which is bad for productions synched to 2012 or lower
Im not a fan of the mouth. http://tearmatt.files.wordpress.com/2012/10/xenomorph.jpg and the ribs come to a point too much. try and match the profile of this. http://fc02.deviantart.net/fs71/f/2012/348/2/8/xenomorph_turnaround_by_selworks-d5o1c5b.jpg
At first I thought WTF now are they saying you already got it, then I realized that you guys write your dates funny. Nov 1st 2012 (SOON!), not Jan 11th 2012 (that already happened, BOO!).
Big big studios and monumental games :/ http://www.gamesindustry.biz/articles/2012-01-10-sony-closing-bigbig-studios-restructuring-cambridge http://www.gamesindustry.biz/articles/2012-01-10-monumental-games-goes-into-administration
Well if it does not change anything you are doing something wrong because gamma 2.2 is literally srgb. You can put a power node after the texture and use 2.2 as power. or 0.4545. To remap to srgb or to linear.
Hi, I cant seem to see the NURBS Plain Tool Options Box anytime I click on the create-NURBS-primitives-plain menu in MAYA 2012. Or is there any other way I can set my U Patches and V Patches Slider in MAYA 2012? Thanks