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Re: Tom Clancy's The Division - Ubisoft Massive
Reply by
radiancef0rge
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Jan 2014
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General Discussion
http://tomclancy-thedivision.ubi.com/game/en-US/news/detail.aspx?c=tcm:152-122906-16&ct=tcm:148-76770-32
Re: PC-CSGO | AK47 - Laser Maze (WIP)
Reply by
FloppyDisk
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May 2016
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Contests & Challenges Archives
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CS:GO Weapon Finish Contest
Decided on phong settings and went with exponent 128 and intensity 16. That way it looks pretty glossy but the "space black" still looks dark enough.
Re: What's a good camera for under $300?
Reply by
poopinmymouth
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Dec 2009
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Used Canon 10D with a 50mm 1.8 lens will take better photos than any compact, and leaves the option to buy nicer lenses later.
Re: Steam Visualiser
Reply by
r_fletch_r
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Dec 2012
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Username: rFletchr Games Owned: 175 Games Played: 125 Games Never Played: 50 Percentage Played: 71.43 % Total Hours: 1854.30
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Re: Yey or Ney @ new PC configuration
Reply by
Canti
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Nov 2011
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Because it would look perfect next to my wii and ps3 Some places have the case for 170$ or 204$ its just originally 300
Re: Hey guys. Lead Designer of Jelly Kid here. :)
Reply by
JacqueChoi
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Mar 2013
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WAYWO is the pulse of this forum. http://www.polycount.com/forum/showthread.php?t=115151&page=138 Everyone that posts in there is important to this community. :)
Re: IN PROGRESS: Laggy material browser
Reply by
PAREXIL
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Dec 2015
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Quixel Megascans
I hawe the same problem... material browser is opening too slow.. 30sec.. it is installed on SSD. suite 1.8 or 2.
Re: Moai with Tache and Glasses
Reply by
Calabi
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Dec 2009
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3D Art Showcase & Critiques
It is just a statue so it shouldnt have much need for asymetry plus the texture is only going to be 128. Thanks for the help.
Re: [SOLVED] UE4 lighting artifact issue - strange bright spots on static mesh
Reply by
CrackRockSteady
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Mar 2018
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Unreal Engine
@Obscura gave that a shot just now, tried baking with it set to 64, 128, 256, same results each time :/
Re: Need UDK lighting/shadow help
Reply by
SpawnAgain
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Sep 2012
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3D Art Showcase & Critiques
yeah that's what i thought it was at first but all the static meshes in that shot have a light map res of 128. *shrug*
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