Awe yeah! Looks epic! The level of detail is intense! Sorry if it's already been answered, what approach are going with on the textures? Are all of them unique? Or do you use some kinda fancy blending? I think the graffiti could benefit from being a bit more spread out at the top. It's so straight right now, or maybe this…
Your specular map has a lot of range. I'm not experienced with the setup of Marmoset but should it not simply be metals and none metals? You appear to have some painted surface in the mid range of your specular. I would expect to see none metals 40-75 and metals 175-225. But like I said, I'm not sure on the values Marmoset…
That could be handy. I haven't had time to check much in photoshop, but seeing EQ's hard edge cube with dithering across what should be flat areas makes me think that it's dithering the RGB 127.5 to 127 and 128. So maybe that could be scripted to use a curvature mask to at least keep the flats flat if it's actually a…
Wha..? iD made quake 1,2 and 3, and made a new engine each before they made doom 3 and it's own engine. Once DNF is released, they need to have a special edition that includes all versions from previous engines, I still would love to play the version I saw a trailer for on the Unreal Tournament engine from over 5 years…
I guess nobody missed that Vertex 3 dropped this morning. As promised, my breakdown of Brick Block is there and can be found on page 170. Unfortunately, Chrome recently stopped supporting the Unity Web Plugin. It still works in Firefox though. If I have time after my current project, I'll port it to WebGL
Hi again! Posted last time that I was doing a Ma. K too so Ive decided to roll out what i have, still a wip. Btw if you wondered I modified mine so It has a flamethrower! Check it out here: http://boards.polycount.net/showthread.php?t=51687&page=142
So I made the deadline this time! :D Am currently 5th place out of 175 or something - if you get the time for a fellow polycounter, your votes are MOST appreciated. :D Just requires an email, and you can choose not to receive promotional stuff! :D Ace of Base - All for you remix - JohnnySix
Here is the finished model of my motorcycle concept . All made in max and rendered with mental ray About. 1.2 milion polygons . This particular frame took 15 hours to render. Thanke you god I didn't do a more detailed enviroment . I than did some corrections and a little post work in photoshop . I hope you dig it . Enjoy !
Hey all, I've been searching and searching and I have no idea how to make a simple 80s, 80-column/25-line LCD screen in UE4. I am new to UI/video effect shaders in Unreal and don't know where to start. Here is an example. (though it doesn't have to be EXACTLY like this, just something similar) Start at 2:50 if it doesn't…
It says on there website "However, two of the developer's current projects are self-sustaining financially so Blitz senior management will be forming a new company to service these clients and safeguard approximately 50 of the 175 jobs being lost today. More details on this new company will be released shortly." So there…