Animation is very tricky to do when dealing with final gathering points. I don't know how well it works, but normally for basic prop animation scenes (excluding simple camera movements) what I would normally do is this: Frame 0 > Build On Frame 1 > Freeze Frame [X] > Build Off Have build on at the first frame, then freeze…
Hey Obscura, I almost didn't recognize you with the new Thumbnail or Avatar, whatever they call it these days! ;) I get what you mean. I recently started a new project and before I start creating the world I had to figure out some things and lightmaps were among those things. So I created a couple of small wall pieces to…
Its interesting reading this thread from a canadian perspective. We have very little handguns in canada, or guns in general, so when I go to the states and see racks and racks of hanguns in some of the stores it makes me feel strange, I mean they are cool and all but it makes me feel a little uneasy. especially knowing…
Hello I just graduated from a Game Development program but want to go more in depth on character creation. I found this guy names Ryan Kingslien and people praise him for his teaching and sculpting skills. He recommended this book.…
Every mesh gets triangulated in engine at the end. Identify the use case, if its a nanite mesh then decimated mesh is absolutely fine given it is within acceptable tri budget and tri distribution and has proper uv. For non nanite workflow, yes you will still have to optimize the geometry properly to be acceptable however…
The concept of energy conservation states that a given surface can not reflect more than 100% of the light that hits it. This is logical and physically grounded in reality, how could something reflect more than 100% of the light that hits it? It would have to generate photons of its own to do such a thing. So, if you have…
There are 100 ways to love a cat. 100 loving ways. Way 48! Throw it in a wheelie bin. 100 loving ways. [ame] http://www.youtube.com/watch?v=87p53rAD7Sk[/ame]
Advance Painter doesn't rescale anything, but the instance/copies it paints are scaled to 100/100/100, so if you have any object-level scaling that will be lost. Drop a reset Xforms on it first.
So here you have it, all the images from the 'How u model dem shapes?' thread easily viewable in one spot. Due to the nature of the script I used, some images may or may not be present in an attempt to reduce the amount of junk images, however the majority of them are. I've gone and arranged things easily so you guys can…
100 with the un-modded game, but there's no hardcoded limit, its just that the game is missing the content and level tables for 100+ beyond the main 30 level dungeon and the shadowvault that goes from level 30-100 or so