Seems you input normal maps wrong : in mental ray (3dsmax) arch&design material you should put normal bump map in bump map slot, and set strengh to 1.0 default is 0.3. Thats why your normals dont have effect in renders.
You can do that with a multitexture I believe. Just using an alpha as the blend. Personally I would just have the sand on separate geometry above the other one .005 and alpha vert the edges. But that won't render out of Maya. You'd have to use an alpha texture for it.
The lectures at the university are coming back, so I thought I should finish this one. Before doing that, I wanted to get some crits here. It has 2003 tri's. The texure is just a place holder. Actually, I haven't even finished uvw'ing it.
That's right! Star Fox Command is out in the states for the DS and it's time to turn the friendly skies into an orgy of laser blasts and barrel rolls. Who's got it, getting it and what's your friend code? Mine is: 720 250 002 223 Slippy needs your help!
343 has a bunch of technical and engineering spots open. https://careers.microsoft.com/search.aspx#&&p5=all&p4=US&p0=halo&p3=1003&p1=6%2c18%2c17%2c3%2c19&p2=all&page=0
thats just silly. Really, how is anybody suppose to keep track of 70 000 + sites? How could they be sure all of the sites were being used to distribute music and movies? That just doesnt make sense to me
According to this post, the 258.xx drivers should work http://area.autodesk.com/forum/autodesk-maya/autodesk-maya-2011/unable-to-switch-viewport-to-high-quality-render-mode/page-last/#When:12:27:00Z
I just bought a green one: [ame="https://www.amazon.co.uk/gp/product/B00109V054/203-6773137-0723959?ie=UTF8&tag=gameactors-21&linkCode=xm2&camp=1634&creativeASIN=B00109V054"]Asus EEE[/ame]
[ QUOTE ] ....I find this script/work flow pretty useful when I go high > Low. http://www.hyperent.com/Hyp-Tutorial-Cloth-002.php [/ QUOTE ] VIG - This Is Excelent script - looks cool. Thanks for the link