Hi, does anyone know any script in Max (2009) for selecting elements in an object given a certain size? I think it would be very useful when you want to scale the texel for a lot of small pieces that need more detail.
Hi! I am posting here in hopes of some critique and advice of what direction i should take to get a job, at the moment i'm in between model, texture, and technical things like scripts or procedural shaders. Portfolio: http://cargocollective.com/DavidLazaro/
you could script it..... about half way down, the y an x cylinders could be "modded" to be "roads" or the at least the junctions. The problem is how do you "describe" a road junction ?
We've talked about this before. How's your script coming along? https://polycount.com/discussion/196410/3ds-max-2o15-disable-move-amp-select-tool-free-moving
Cartoon missile and explosion VFX with scripts. Optimized for PC and Mobile, 2D and 3D games, for all variety of genres. For Unity 3D Game Engine. Check it: https://www.artstation.com/artwork/OygXXK
If its still not working you might want to check out PipelineIO script, it's awesome: http://www.arielchai.com/tutorials/resources.html the pdf has examples of usage and one for UDK I believe.
Actually you can do it with Use material option for bevel tools. Create material, use it with bevel, select material -> convert to polys. But you need a macro or simple script to automate it.
and also does someone has some great reference about scripting animation with a biped? found dees : http://www.cgplusplus.com/online-reference/maxscript-reference/source/biped_maxscript_extensions.htm but that's just the help
This is exactly what i do in my script but i dont g anyrompt and the bones gets stripped from the skin modifier so i have to reload them then load the enveloppe
Yeah. I'll drop the whites a bit. I have a script I wrote in Max that renders an AO pass. Usually it does better on hard-edge surfaces and not the smooth round ones.