We're hiring our first Senior Realtime 3D Asset Lead. We're building Weddingly, a real-time collaborative platform for wedding planning and design. Think configurable venues, modular décor, and thousands of optimized assets—all running in Unity. We're looking for someone who wants to do more than create great assets.…
I'm making a wierd shaped object, planning on taking it into mudbox so it's gotta be set up properly for high poly work. It's an axe-head. Right now it's just a plane but I plan on extruding this shape to create what I need. But I'm having difficulty modeling it in quads. I've started with a plane and dropped down some…
MIRROX is an AI and AR grooming platform for barbers and salons. We are building a real-time mobile AR experience that allows users to preview hairstyles accurately on their own head. We are looking for an experienced 3D character/hair artist who can create and optimize realistic hairstyle assets for use in a mobile AR…
These are some of my original artworks which I worked in this year. I made them in Blender 3d, with stylized look and specially towards high saturated color pallet. These are more like my personal projects and exploration to find some style. Steps involved in making these: 1. References searching 2. Sketching and mixing…
Nice work and sketching hard surface stuff I find quite difficult at best so just wondering if you'd had training of some kind or maybe self taught? Edit: BTW love that Nagant M1895 cosplay prop on your artstation because at first thought it was a 3D asset I was looking at:+1:
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme.The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
we already have it, i use it all the time... http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/equalize-continuous-edges?software_version=2009 the example pic is doing it a different way, but it also has the functionality your looking for, if you select a loop is going around the tube and not down it..…
Hmm, from the game screenshot, it looks like it's a four-sided system of blades: But if you wanted to just make it two-bladed, I think the middle part as you've sculpted it is too thick. (Oh wait, nevermind, I didn't look at his other hand!)