That headline of the Epic funding paints a very very exciting future for Blender! And the fact that it comes from a videogame-focused party gives me hope the devs will look into developing features for this industry in particular, fortunately. @musashidan a lattice with 2 stacked Simple Deform mods set to bend and…
Strangely enough, I cannot seem to reproduce yesterday's bugs now. I've tried with three different types of blocks (with NGons, triangulated, and with its bottom slightly offset in regards to the cylinder's middle edge) and all of them seem to come out correctly. Attaching the scene to this post anyway. Sure, a little…
@pior "Removal of all workspace presets/tabs" By simply right clicking a workspace tab, and "delete". You can also add any of them back with the small "+ tab" and choosing from the lists of the "+ Add Workspace" menu, so they're not permanently gone either. The "Default" layout is the original (when Blender is opened for…
Thomasp : - On my setup, in both cases (2.74 and 2.76rc), manipulating one or more verts within a lvl4 monkey head results in 22fps in polygonal cage mode, and 16fps in smoothed cage mode. OpenGL Select/Occlusion doesn't seem to cause any performance loss or gain in my case, hence I leave it to automatic. - The time…
I use it with the SHIFT+S, since I can select what I want and assign it, so using the RMB to position it in a non specific position seems useless (to me) having already a better way to do so. Am I missing something? I forgot that Blender is a Vertex-centric application, when you select something in vertex mode, it will be…
@shogunato : Yes ! I can confirm that it does that too here, on 2.91, with the following options : Move tool with the Drag behavior set to Tweak ; or, using the Tweak tool directly. This is clearly broken as I don't see any justification for it. I would assume that this must be an oversight, as long-time Blender users…
Having at least one frontal lamp like in Maya gives a nice Fresnel effect. The other lamps can give some more nuance. I wanted to change the light direction based on rotation (instead of mouse-dragging the sphere widget), so I wrote this: import bpy If you open a Text view in Blender, click New (to create a blank text…
metalliandy: Not for people new to the software. You may have gotten used to it, but that does not make it good, or even 'fine'. Certainly not for something so easy to fix. It's extremely counterintuitive, and part of what makes Blender so hard to get into (although it's much, much less so than older versions). The Circle…
Joined a gamejam last weekend and proposed myself to only use Blender for my main 3D needs. Glad to say I was able to accomplish this! One thing I wish I had during the competition, was a one-click way to set the origin of an object to its bottom Z location (preferably wherever the origin may be before executing this).…
"[...] looking for a Pivot-To-Bottom solution " Bear in mind that in 99% of the cases the object in question will be built directly over and in relation to the 0,0,0 of the scene anyways. So all that one might need is to set the location of the origin to just that (Apply > location). This along with Set Origin to Center of…