I've got a couple of problems with this particular model. First off, here's my reference. I'm trying to get the "wrapping" detail that goes along the bottom section of the haft here: I'm not sure what's the most effective way of doing this. I had thought of getting a cylinder and manually wrapping it around, but I'm sure…
Hi guys, So I just can not wrap my head around this and was looking all over the internet but found few things. So modeling on curved surfaces, if a want to have a cubic shape extruded in and I apply the bevel I always get this familiar shape. I know that if you go really high on the poly count the pinching is not that bad…
I'm trying to model this shape and then bevel it. Beveling destroys the flat surface on top and makes these strange slopes at the corners. Is there a better way to do this?