Ndo (or any other height map -> normal will do) or sculpting. You can unwrap it however you like, one way you have 1 seam less, the other it is easier to lover the definition of the back side.
yo, good thread, would like to see some more ways of gettinfg by certain shapes. im gonna jump in with some maya action if you peeps dont mind, seas a little to max orientated at the mo.
Hey guys, I want to cut a hole where I selected the polygons like this without destroying my nice even curvature Can someone tell/show me a good way to do this? Thanks a lot!
Do you got any other angles of that extinguisher? That might help. Anyways, I tried a simple blocking. To me, it looks like a bunch of cylinders and boxes. Obviously the proportions are not to scale but this should help guide you.
By the way, what would be the best way to retopo a holed belt like that (assuming that the holes are real holes)? Since the pattern repeats, is there any way to cheat and save uv space? Sorry if I'm asking in the wrong place...
Because it breaks the purpose of the stack. You can't edit something under a manually edited edit_poly without breaking something. So it's like having collapsed the stack under the poly. But it's kind of hard to keep everything parametric.
@sacboi I'll definitely look into that. Thank you Edit: After checking it out, it looks like all I can do in Maya is use Soft Selection. Blender's implementation seems way better. Oh well!
It's not as hardcore as some others', but I actually do try to go for an orange look in Max as much as I'm comfortable with. Also 2018 is weird and some colors behave differently than in other versions, like Geometry>Subselection.
He also could have fixed it with an extra edge loop too, at least that's what it looks like. Another thing is the edges of his model are too tight.] It has a video for making welds with splines attached to it too.
Do you guys knows any tips on how to model correctly a piece like this? Mean perfect quad geometry; don't want to use a lot of lines to make the top border more thin. thnks in adv