So I brought this up in the Steam SD4 community thread on Jerc's DOTA2 Character Creation Template guide, but I thought I'd field the question here where more experienced artists might catch it: It appears the Dota2_hero shader isn't working on my home computer. The substance and graph and example FBX all load fine, but…
In my experience the procedural stuff looks more or less ok after tremendous amount of time spent on tweaking and in fact it's not so easy to make new variations since they often need same amount of tweaking again or you just get something pretty same . It's not that you could get an easy source of nice textures popping…
Looks cool man I would try warping a little bit of the planks to give it a more organic feel using either warp or direction warp using the the heights or another noise. The fine detail looks nice. The roundish bumps are not working so well a little bit less or maybe masked. What looks odd is that the bump goes across all…
Well, just discovered and trailing Substance Designer, mainly interested in the baking aspects as an alternative to 3D Max but so far very unimpressed for the following reasons 1. No matter what settings i try AO from mesh just does not work, i just get very pix elated strips. Using a cage and changing settings does…
Small update on my tiles, decided to tweak it around, no pictures until I get off from work. I upgraded to Substance 5.0.2 and the way I was generating my tiles exploded because the Edge Detect node got changed so it now will detect edges that go off the canvas...not sure if there is a way to change that, until then I…
Alright, I don't want to get any abuse for this as I'm not trying to just be a dick. I'd like to get everyones opinion on substance designer and painter. Honest opinions. I'm at a point where I have to seriously consider abandoning it in favour of a traditional method of texture creation or sticking with it but I can't…
Very cool fonfa! First thing though, your graph is REALLY spaced out. It's just a personal preference but I would bring things closer. Even if I zoom all the way out I can't see your enitre graph. If you are worried about the titles of your frames running over one another, try making the frame titles something short, and…
First off, Wesm that looks AMAZING! Can't wait to try everything out! :) always pumped for updates. And as for my color blend problem, here are the results I got after testing out some of the suggestions: So here I have tried my original method, as well as an Add and two different kinds of multiply. Just to make sure it's…
Im back with another, possibly, performance related question. First I load my .sbs, that contains 6 graphs: - 5 base material graphs - 1 graph combining the 5 materials with masks to work on my game ready mesh. When I first load the sbs it loads all fine with the base box geometry showing in the 3d window. I can apply any…
You can use Painter in tandem with Designer to do pretty much everything you're bringing up. Textures should be powers of two and if you don't want that then just use a portion of that space and crop it in Photoshop. I can not understand how you're considering pow^2 textures a con in a texturing application. If you need…