CHARLES BLOND: Looks nice, I like the setting and range of assets you made! Overall I feel like the images are a bit dark, and contrasty.. it's weird because on your artstation they look a bit better somehow! The chimney could use some work, compared to the rest of the house it's a bit blunt I think. I also would try and…
@Mallaria Hey! love your use of color, looks very vibrant, the pink especially. I do have a few suggestions: - as fas as this shovel should make any sense (it's a cool idea! don't get me wrong), the tubes don't really seam to lead to anything, they run into the blade, which is really thin, so what is the purpose? and where…
Here's one of the characters that I've modeled and textured for our game Nightstream, which is now in global launch! You can check out several more characters in this topic: https://polycount.com/discussion/210963/nightstream-character-dump Wireframes and additional images on my Artstation page:…
Hey Guise! I finished finally a shovel i was making for past week. I was trying to learn paintig metal a little bit better. but it didn't turn out as i would want to. its m'kay tho. Practice makes you.... awesome? :smiley: model @Braingraft That Leo the Pedobear :D hahaha its awesome! Cute as hell :P @Afklamer Im loving…
@FENYCE very nice textures, i love the first one. @EVOLVYN nice stuff, i love this kind of lamps @KUMATOR I like the style 2.5D textures is something very interesting... well done! @SOURDOUGH BRONSON very nive Clayton, looks like a 2D painting :) I did some stuff for bitgem.. Crypt pack! You can check on the link…
I'd say your wood misses some "curls" you know, the parts where branches have been in the grain of your wood. Wow, this is so complicated to explain xD The planks would also read better if the AO between the planks was darker. In my opinion it also misses some saturation and a bit of color variation. Wooden planks don't…
OMG Pigart gave me feedback <3 You're like one of my favorite artists to go to on Youtube :D Thanks a lot! I think it really worked out well. Even deleted more and got it looking even better than before in reflections. You still are my nr.1 go to person when I think about low-poly :D Will start painting today. Can't wait…
Anglorum: Congratulations! That's some awesome work! It's great that you took the time to implement their feedback into your scene. Odow: You're making me hungry! (Been following in your thread too.) Fancois_K: The table could use some ambient occlusion where the different types of boards meet each other. ...And everyone…
Hey guys! Thought this might be a good place to get some input - I'm trying to create a hand painted look out of Substance Designer but am only achieving this inbetween stylized look. It's cool but I'm trying to achieve something closer to a truly hand painted look. Any ideas on what it needs? Not asking for Substance…
Hi everyone! love your work, this thread is so inspiring! In my current project I am working a lot with low poly and hand painted assets and therefor thought it a good idea to share some with you. I would love some feedback to help me become a better 3D artist. :) First out is a magical chest, with the star shaped jewel as…