hi guys i've been reading up on this thread on how to get my items inside the dota 2 test build, but for some reason my hero keeps displaying without a weapon in his hand. I've seen that feracon had this problem as well, but I don't know if it got solved, I can't see the solution anywhere. can anyone help me with this? i…
Wow great work on the courier, turned out great, also love the hole kotl idea. Only the front legs of the deer look kinda weird now.. Now I finished my Chaos Knight set, which isn't doing to well on the workshop unfortunatly. Sometimes I'm wondering why a lot of ppl do like blurry textures with a lot of detail which don't…
Lina is a popular hero and the sets are well-made? How many items they've made previously shouldn't affect too much unless they have a huge number of followers. I still haven't figured out exactly how the most popular tab sorts items, but I do know a lot of it is based on how rapidly it's "rising." If you get 30 upvotes…
Anyone here having trouble exporting from Maya as an FBX and importing it to the new Item Submission Tool? I keep getting errors that says that it couldn't find bones that is corresponded with the hero model. I'm using the bones that came with the model in the Technical Requirements page. Bound my model to that and…
Meet Fu Yu the Fish!!!! The team and I's (Simon Boxer-concept art, Anwar Bey-Taylor-model/texture, Chay Johansson-Rigs/animation) new Dota2 work is a submission for the upcoming New Bloom Festival for Chinese New Year!! He is a wonderful good fortune fish that is full of life and ready for action! In the game Fu Yu assists…
i did it : You can do it all on dota 2 test. 1 unpack Program Files\Steam\steamapps\common\dota 2 test\dota\pak01_dir.vpk using GCFScape you must unpack all files pointing to \dota 2 test\dota, in a manner that the game dont need any file from the compiled ones. so unpack all files. after this you must rename all the .vpk…
Real News: you can just submit OBJs and Targas and that is it? Is that the truth? "General Submission Requirements For geometry source content, we accept .MA or .OBJ For texture source content, use .PSD or .TGA In order to help keep things organized, please maintain our file structure:* Model source content resides in…
@Marcus Im glad you managed to solve the problem, but whenever you make changes to the files you need to change the name of the submission such as test_1, test_2 etc. so that the game makes a new folder and re-compiles all the files. And also you can delete the files from time to time :) the annoying thing is that DOTA 2…
Your overall shape of wards don't match the ones in the game, your wards have very thick bases that thins out at the top (pyramid), all wards in the game are the opposite, with the bulk being where the eye is. There are plenty of "living" wards that don't break the silhouette as you like to call them, just because they're…
quockhanhlk, bounchfx, kite212, sadies: Thank you very much! <3 BohSheh: 1- I use that metal matcap on the diffuse to make a better effect, but the metal map + specular and tint spec are the most important in this case. 2- Usually it's try and error, but after making so many masks I already know more or less how it will…