Hey thanks for the extensive reply, I decided to put seam A over there because it's facing to the back I feel like it's the best place or should it still be on the side? I made the whole island one thing I don't know what i was thinking to keep it all separate haha I also merged a lot of separate pieces I didn't think…
@Doxturtle Thanks man, wasn't sure myself whether I wanted it in or not, im gonna remove my own and make the fow icon smaller @DweenieTodd I'm actually suprised the drum reference I was using didn't have this but from what i just googled the one you posted seems to be accurate so im definetly gonna add that clip as I have…
Hey @TJ_Works thanks! Really appreciate the extensive feedback! :) So - They are indeed separate: I agree that the lack of separation is pretty apparent - I will see about fixing that up. Also I am not sure why they are designed that way considering the eye patch. - Agreed! I have a terrible habit of making those too sharp…
So here are some new updates on my contest entry; I decided to quickly redesign my Siren, scrapping the head fin and instead focusing on giving her the ability to open her mouth impossibly wide, thanks to a slit along the cheeks. My goal for the character is essentially to create a predator capable of disguising itself as…
it really works. Its kinda odd the first day, but then it's a total breeze. The reason why it helps is because the angle between your trunk and your legs is not 90degrees anymore. Your posture is more open since you can sit like on a saddle, with a lot of lower body mobility. You can also spread your knees very easily…
Why use something that doesn't offer a smooth workflow and which is expensive? I don't want to spend 10 minutes trying to get a correct masking to paint my RGB map, why should I, can't I just press one button to mask an area a la Mudbox or ZB style, and left go of it and paint in color next with the masking mixing in my…
The industry is not really telling you what to learn. It's just that most studios are using Zbrush over Mudbox. Both apps do what they are supposed to do, sculpt but they approach it from different angles. Mudbox is really an extension of Maya where a lot of overlapping functionality can be seen. Zbrush approaches things…
If you see anyone of African descent walking around, don't call them black people. And don't ever refer to them as "you people." And basically don't use the word "nigger" in conversation...ever. There's no law or anything, but it's just better to avoid it. Racial tensions aren't as strained as they used to be in…
I find analogue sculpting skills transfer quite easily across too digital although I'd not advise including traditional examples for a 3D biased portfolio if you've thoughts of pursuing a career based upon a realistic figurative skillset; because in my opinion it's best not complicate matters when seeking maximum traction…
Thanks for the great responses so far! The issue of collision detection is something I did not think about. Great point. To be more specific, I'm planning on making a small short game. The building would be something like a cottage and the way you interact with it will be very similar to this month's Ludum Dare entry…