The Story: Since last week (Aug 6th) I've been working on a new tool for modelling in VR. It stems from the frustration that most VR modelling tools are too loose and freeform (Tiltbrush, Quill, Medium...). They all seem to have taken the ease of motion in VR to heart and run with it to the extreme. The result is models…
That pistol grip is really, really bugging me. 30 seconds of holding on to that pistol grip, and the user is going to be more inclined to throw the gun at the enemy than torturing his fingers by holding it any longer. Plus, the vents, piping and general detailing on the front suggests a LOT of heat buildup. There's not…
We use ipi Soft at work, its not prefect but you can get some really good results. But you do need to realize that it's a depth sensor, one that is generating a point cloud and then trying to figure out where your joints are. If you cross your arms on your chest the cloud becomes a big fused nightmare and it can't figure…
thanks for the feedback guys! we are looking into it. I'm on my slate, will fix typos later ^^ highbred3d: what i don't want to end with, is a cluttered xnormal like interface with tons of options. But we could look into just reading that format out of your setting files, lets see maybe beni can find a good way. The…
I've been a lurker here for quite a few years. Amazing forum. I just happened across this thread today and thought I would try and cast away peoples fears about scanning. Hi, my name is Lee, I designed this single shot capture system at IR. Just to make a few things clear. There is an incredible amount of artistry behind…
You are a bright and positive, high-energy
individual, with genuine passion for digital art & video games. Integrity,
honesty and generally solid work ethics are not negotiable. And you are simply…
nice! You have somewhere a badge that reads “Collaboration is king”, and that’s
because you really believe in the power of…
CHECK THE LATEST POST FOR THE UPDATED POSITIONS BEING LOOKED FOR. The original post in this thread refers to old, past positions and it does NOT refer to the current ones. ----------------------------- Responsibilities: * Working with Motion captured assets according client quality requirements. * Retargeting, action…
Hey guys! This is a little game enviro i've been cooking up in my spare time over the last 4 weeks. I have a placement coming up at the end of the year to work in games as a 3D artist, and the guy who offered me the spot hasn't seen any of my work yet, so i've been practicing my butt off for all the obvious reasons!…
better late than never: here a few older projects that evolved during my university time (some actually in my sparetime) orthographic portfolio build (flash prototype) [ame] http://www.youtube.com/watch?v=oJAfC8CGV54[/ame] flash 5 / MX old stuff, one of my previous fancy portfolio attempts, a very old 2004 version can be…
3D ARTIST Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent…