Hey, Good progress on this, I really hope you get it done. I'm also happy that you find my comments helpful. So about this screen stuff. I agree that it needs to be altered from a plan white rectangle. I think adding a glow to soften the hard edges of the screen is one place to start. Added some magical wisps coming outta…
@Adam, I think you're right 8:1 is probably more in keeping with games today and especially the next round of hardware which artists should prepare for now. With 8:1 you just need to be mindful of the dreaded down resing (at least in production). Don't draw 1px lines or use tiny fonts on a larger sheet that might be cut…
You're off to a wonderful start! My notes: I personally like the orange and blue lighting scheme better than the all orange. I think it is much more fitting with the blue light creeping in through the windows, and just that the all orange is, well, VERY orange. In the most recent update, I see the light spread coming in…
Hi everyone. Thanks for the encouraging feedback. I just wanted to explain a little more regarding the blurcage. The basic idea i got while reading "Shader X6 Chapter 3.4 Per-Pixel Motion Blur for Wheels by Damyan Pepper from Black Rock Studio". It describes the concept of a radial blur very well. They use a cylinder as…
Every Smart Material generally creates a group. If it doesn't, you can add a group manually by selecting the layers you wish to work with and clicking the group function in dDo's main window. Cavity and curvature are not generated by dDo as individual maps within your *.PSDs. The SUITE will generate a curvature map from…
Hey guys, sorry for the late reply. I've bee super busy last week. Frozan: Thanks Jeremy. Yes, you can move the meshes around freely and it sems to be working pretty well :) I'm currently done with the textures, so I will post the detailed breakdown of the material soon salman_fas: nordahl: Thanks! That's exactly what this…
I feel that it's more a matter of cutting out unnecessary things than what I've sacrificed. And I consider my game art life to be pretty stable. Starting working in games in 2004. Been married for almost 5 years, have a son who's almost two, own a house and all that jazz. I've also always had a pretty active social life.…
Hi there! I'm actually working on a similar project in terms of modular environment pieces and I just figured this problem out yesterday. First, read this if you haven't yet: https://80.lv/articles/textel-density-tutorial/ The concept is essential to accomplishing what you're trying to do. Once you've got your texel…
Thank's all for your feedback guys, and sorry to have taken so long to answer. As i am doing this as practice, i have moved away from the Mig-31 and set my sight at something i'd be able to photogrammetry scann, the Mil Mi-24P, wich is an other machine i really like. I went to take a few (about 1500) shots of the exterior…
@Marchwarden: Thanks for the great and thorough crit! You brought up a lot of good points. On this pass I've addressed most of your notes. I'd like for the house to be weathered, but not too much. I'm aiming for it to look kind of cozy and whimsical, rather than totally desaturated and gloomy. @Aimbiz: I'll consider…