well, the problem with the stripey lines is.. why they look cool to start.. looking at them too long draws your eye away from the art.. also, the black boarder.. is pixelated and looks bad.. go with something sharper. Re-do hte border, make it sharper and more uniform. Why do you have Big Bold Black lines cutting up the…
edit: disclaimer: im starting to sound kinda crabby but on the whole I'm warming to it :) ctrl click extrusion is awesome for strip modelling how do you 'delete history' on a mesh? flatten the stack so to speak I added a multires, but now I just want it to act like normal geom again. its saying I can't edit because of the…
Watch your pixel density when unwrapping. The grid texture you've applied shows me that some areas have a higher density than others. Try and make the gridtexture show in a consistent size all across the model. You've a lot of edges that are being wasted. I'm not going to tell you where specifically, I don't think you'll…
@ Nrek - The camo pattern was shamelessly stolen from US ww2 bombers; the dark part is to hide the airship from a ground view (at night) and the green part is to hide it from fighter attacks (generally from above). I'll definately get a proper specular map on the go. I'll also get working on a Blue/White cloud-like pattern…
And really, if your big awesome reason why all games will look better on the ps3 is 1080p.... Why is all the media for every game released 720p? Explain that one to me sunshine. Take special note of the mgs4 shots, lovely blury textures there with your 256 megs of video ram. Just goes to show no matter what resolution you…
ElysiumGX: Yes, yes, well done, all the stuff is in the game by standard. There's a big button when little 15-year-old Johnny starts the game saying "SKIP DIRECTLY TO HARDCORE PIXEL PORN"... No! How evil! Rockstar perverting our children who shouldn't be playing the game anyway! If parents are letting their kids download…
jeffro: Maybe I'll try pimping more often (haha, I always say that). Yeah, I realize now that the eye sockets don't have much in the way of shading. brome: Sure, I'll get you a shot whenever I get back home and do a bit of updating on the texture. Yeah, characters were actually my first "love" bet I got hired as an…
Well, this is how I did in an old engine some time ago: - Used lightmaps on quad polygons (for walls). The walls were planar-UV-mapped automatically (and automatically packed) by the game editor not by the artist. Via texture matrix you could mirror, tile or rotate the wall's mapping. - Static meshes. The game editor…
Well, waht kind of engine is it? Can you have lit alpha tested stuff? What kind of alpha blending does it have, if any? Can you have large groups of alpha blended polies that draw in the correct order or is it strictly alpha tested only? Can you have sprites and tubes? The way I have my grass set up in my engine is a…
Really interesting discussion here, and I'd totally agree. We have a feature (currently in alpha), that supports Multiplayer Blender. A user can click on an blender compatible asset in the platform, and it launches a blender session within the browser. Multiple users can join this same session to collaborate together. Some…