What is your aim for your reel? Are you looking for higher-end work (XBox, PS3, PC) or handheld / portable / maybe even Wii stuff? Currently this model doesn't seem to fit well into any of the categories. It's got a 512x512 texture, which is probably too low-res for "next-gen" and too high-res for anything else (RTS unit,…
The drawing of the engie is actually not too bad. He's got a nice pose going on, and has good weight to him, but as others have mentioned, the line work is what's bringing it down. One of the biggest things to think about with anything of this nature is varying line width. At the moment, the majority of your lines are all…
I'm all for making things more stable and predictable. I'm at a pretty stable company and if I didn't have the stability I would probably leave. If I couldn't find that same level of stability some place else I would consider leaving the industry. BUT applying stability to a creative process often kills it. It's like…
[ QUOTE ] it's all about doing the no-render realtime thing [/ QUOTE ]Those are specifically for real time, they are quick hacks aimed at mimicking the longer, more CPU intensive rendering methods. A spec map is a standard weapon in the industries arsenal. If you're learning real time techniques, you'll need to learn spec…
Here's some critiques on th different stuff shown on your site (Expect bluntness): Bed: No reason to show the AO bake as a texture sheet. the cloths geometry is by and large not giving off any appearance of ruffes/creases in the final image. the 'rust' is just a blob of brown atm, try to detail and sharpen it up some. the…
Hey everyone. Been along time since I posted here but its high time I started using this account. I am in my final year of Uni and have begun my honours project. I am desgining and modeling a trio of characters from concept all the way to game ready. High poly sculpts, rigging, animations, I'll be doing it all. Its a tall…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
About Dr. Panda Dr.
Panda is developer of games for kids. We are a team of international artists,
designers, developers and marketers committed to developing truly fun products
that have a positive impact on the life of children. Dr. Panda has as mission
to help kids learn about the world in a broader and deeper sense and…
First and very foremost: I AM SORRY! I have been to many forums, viewed previous posts along the lines of mine before and I know and understand how tiring seeing 'One Of These Posts' pop up again. I apologize upfront, but I am approaching desperation and am doing everything I can to get my questions answered. I'm sorry for…
Hello Everyone, My name is Terran Thomas. I am looking to recruit for a small team to work on a top-down co-op action shooter that is close to having a working prototype. _____________________________________________________________________ _____________________________________________________________________ Project…