Yeah skeletal meshes can use capsule shadow, but it isnt absolutely necessary to use that method.. You guys can always just check out the official documentation if you arent sure about something. But basically you would make a physics asset for the mesh, and enable capsule shadows on the mesh.
A good way to boost your normal map is to use the Append and Mask nodes. Connect your Texture (black box) to a Mask node with RG enabled, and multiply that by a constant. Then put up a Append node, and connect the Mask and Blue channel of your Texture to it. Use constant to 'boost' your RG channels.
I think it is set to hide results BEFORE you vote, so previous voting doesn't influence your vote. Once you vote the results are shown. There is a switch to turn that off when setting up the poll. A moderate can change it after the fact if the original poster wants to enable that option.
Xview implementation or 'warning' about T-verts is to be ignored. Simple test: create a box>enable XV T-Verts>8 verts detected.... In your image with the highlighted red edgeloop, it terminates and results in a triangular quad. What exactly are you asking us? And what is it you're intending to do with that edgeloop?
Haha that's the video I just watched to find out! Thank you for clarifying, which edges stand out most as incorrect, if you don't mind me asking? (Only the first picture has smooth shading enabled). I'll make sure to go back and edit it to better those edges!
The site would be aimed towards long-term learning/skill building. Access to mentors that enables faster progression, pushed by peer to peer mentorship. Assignments with levels, so you don't make mistakes practicing the wrong thing etc. A place where you find everything you need to learn
Next, I imported the circle to Zbrush for making the basic shape of the motor bike. As show below, I created 5 layers for the bike seperately, because this enabled me to easily fill in different colors in future. After finishing the basic shape, I merge all the parts into one single prop.
@Bonkahe: Slightly off-topic but you should try Opera as your Web browser and enable Turbo and it will compress the webpage before it gets delivered to you and lowers the download size of each page hopefully giving you a little more data each month spare. - http://www.opera.com/browser/turbo/
When I toggle off "Use Precomputed Shadows" on an object I get an error when baking: Performance Warning Untitled_6 StaticMeshActor_3 Static Mesh component 'MyPackage.Plane' not lightmapped and not using a light environment - will be inefficient and have incorrect lighting! Set bUsePrecomputedShadows=True to use lightmaps…
Funnily enough, it's a little haphazard.. I've found that for instance "Realtime" lights get baked into lightmaps as well and I do seem to remember it occuring the other way around as well. I basically disable/enable Realtime lights per script before I start the long, long, long bakes ;)