Hello guys, Stealthguy here. I'm working on a small project with a few other people, but I feel that we'll need some more help to push this out faster. I don't have a finished design document as of now, and the details of the game is under wraps for the time being. All I can tell you is, it's Starcitizen related, and it's…
Welcome and Thanks for looking. A little about 5518 Studios... 5518 Studios is an outsourcing development studio, based in United States and Eastern Europe.
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[FONT=Arial, sans-serif]Voofoo studios is currently seeking an experienced UI artist. This position is a 3 month initial contract, onsite with the possibility of extension and of permanent employment.[/FONT] [FONT=Arial, sans-serif] Job Responsibilities[/FONT] * [FONT=Arial, sans-serif]Design and create UI components. This…
Position: Art Director WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We’ve built our reputation on solid gaming fundamentals,…
Do you want to work in a creative environment with talented people from all over the world? Are you eager to learn more and to develop your skills? Do you enjoy working on diverse AAA titles like Gears of War and Saints Row? Then Streamline Studios is the place for you! Streamline Studios is an independent developer and…
Magnopus is a visual development company founded by Oscar-winning artists and technicians in Los Angeles, combining art and advanced technologies to create Hollywood-caliber experiences in entertainment and beyond. Were cooking up some cool experiences to have a big impact on the way immersive stories are "told" and are…
Didn't sell it, friend preordered one from HP and was on holiday when it arrived, he said I could play around with it for 2 weeks. Installed max2009 and Photoshop CS2 on it and plugged the HDMI into my 32" TV. Was extremely adhoc but was extremely pleasant due to the low heat and battery was pleasant. My experience of…
Yea I agree any custom rigging I do is always along XYZ, then once it's all rigged up and is a functional skeleton it gets deformed to the bind pose. Just like the mocap pose doesn't need to be the same as the bind, the bind doesn't need to be the same as the rig default. Hands and fingers are probably the most note…
Hello Decoyz, I had the same issue years ago and realized its just how zbrush handles and represents its displaced data. If you store the initial mesh as a morph before dividing the model and then blend it back in afterwards then it has a tendency to exaggerate the higher levels of sub-division. Zbrush does not do…
Heya Ive met some students out of gnomon. Some are great, some are average, all of them grew over their time over there I am sure. As a european 100k seems crazy to me, but I guess thats another discussion altogether. About progress and skills building. I think its much, much more simple than you think! On your website you…