[ QUOTE ] Surely if my end goal is to do game art, it would be better to do a course designed for learning game art than to do ANOTHER art course? [/ QUOTE ] If there were great university courses with notable instructors teaching top-notch game art with basic art fundamentals, that might be so. The reality is that most…
awesome. I think the whole thing works very well. Its all weirdy and shit.. looks good! You chose a good concept to work from. only thing that looks off to me is the way you modelled his forearm. the way the anatomy works there.. spreading out from the elbow on a weird angle + muscles.. hmm dunno about that. Cool shit…
No, you're right. The AO you see in the texture sheet is only for the color map. But I do use it additionaly with the color map, when I'm working in Maya's high quality view. Since otherwise the scene is too dark and the colors don't look as bright as they should. I know, I could simply add a light source instead, but i…
it seems to be related to the driver model or so. At least thats what Adobe keeps saying. Installing the latest fix and latest nvidia drivers helped a bit but it still flickers and shows some cache of the direct draw or 3D buffer in between. Also when creating new layers especially text Elements it tends to freeze every…
I like your AO tutorial, I just wish you had images exactly explaining to people how to set some of the stuff up. It took me awhile to get all the steps down so they are easily burned into my brain, but for a noob telling them how to do a lot of your steps can get really confusing. Once I started using MR as my AO…
Change the title of your site to have your name in it. Your resume is Untitled Document, as are many others. Resume - All text? Yes - stored as an image. Horrible harsh edges. You've been using Zbrush for 1 month? I don't care how long you've been using it, not important - but it does tell me you don't have much experience…
That's DXT compression, it works on a 4x4 pixel block basis for compressing. Any sort of gradients or colour changes will come out looking blocky (notice the edges of your indented circle in the bottom left there, for instance). These issues cannot realistically be avoided when using DXT compression, however you will…
Documents = 2.5d (exports as 2d photoshop file) Tools = 3d (exports as obj) There's no going back, depending on what you sculpted (a planar object might be salvageable to a certain extent, but not a character or object). Generally I only save documents when I want to save a viewport size and background gradient range that…
Depends on how many layers you're using. A 4K texture (meaning 4096 * 4096 pixels using 32bit color and 4 channels) uses 64MB of VRAM. So assuming there was absolutely nothing else using VRAM, you could have up to 160 layers at 4K resolution in memory before going over 10GB. In reality though you'll obviously never have…
I am personally so accustomed to all those Designer quirks and puzzles I stooped pay attention already. No sbs older than half a year works for me. 32 bit is not working in half nodes on my side too . Thus half of height blending operations is messed in my old files. Setting pixel processors inside to 32bit helps…