Currently modifiers are unsupported, as mentioned here. If you need to preserve the modifiers stack, you could clone and collapse your object. When you are done setting the Smoothing Groups in this new object, you could transfer them to an Edit Poly modifier on the original object with the help of a script. That's the…
Windows 7 64 bit, Q6600 and 8gb ram. I can double check the driver version I'm running but pretty sure I updated it to the one BF3 forced me to get. @oxynary: I don't use max as a modeling package but just using it to play with maxscript and analyzing scripts. Havent had any problems.
probably quite straightforward to do. you can script it, as long as the delta between the lods verts is not too crazy you will do ok with a closest vert lookup and copy the value over. have you tried projection modifier and project vertex alpha from the good lod to the other one? (it's the last rollout in projection…
Hey! Nice work with that moss.I usually use mesh layers combined with a shader with a cutoff based on alpha and falloff (done through vertex painting). Your way looks better but it probably consumes some drawcalls. I suppose that you use some merge script or something (or just leave it if you only pursue quality).
could just create the shape with a loft of 2 curves, cut it by hand with the interactive spilt tool. or draw out a rectangle with the right length and select the edge loop you want to curve, and use a tool like my curvyEdges script http://www.polycount.com/forum/showthread.php?t=131990 or use the bend deformer, or use the…
Thanks guys the script worked for me. I made some changes and here they are:string $layerlist[] = `ls -type "displayLayer"`;for ($layer in $layerlist) { if ($layer != "defaultLayer") { string $lyrChk = endsWith ($layer, "LPL"); if ($lyrChk) { setAttr ($layer+".visibility") 1; } } } @Passerby: I agree mel seems outdated…
I have that every now and then with FBX on Max2010, just crashes even with the latest fixes. Turns out if I close the face with some scripts and basically have a new node to attach the geometry to it works fine. Just weird data mix up I guess. I wish FBX exporting would be more reliable.
Yeah, that's the sort of problem I was getting. You only really get good results if you have one mesh per segment - you can pull start/end positions/tangents from the points that way. As I said, you're best off reconstructing the spline in the construction script and then adding a mesh per segment
My advice: Keep what you have and put your money toward software/scripts/training material. Your tablet is perfectly fine for professional work. The only factor in choosing size is your own personal comfort. Large tablets are not better than small tablets, the only thing that matters is that you can comfortably work with…
Hey Autocon, AFAIK you cant use a custom lattice shape (maybe through scripts or plugins) but you can try using a wrap deformer as JMYoung mentioned. Just create your proxy shape, and select the mesh you want to deform and shift select your proxy mesh and go to create deformers -> wrap