These problems are often caused by the settings in the zbrush export menu: http://docs.pixologic.com/reference-guide/tool/polymesh/export/ You should check what it says in your scene. When you import a obj or FBX it will automatically create settings in this menu. If you change them the size of your scene changes when you…
I've been using it almost exclusively since 2017 hit. There's very little settings to worry about. The quality setting is "Signal to Noise Ratio", so if you set it to 20.0 db, you are basically asking to get "20 part clear, 1 part noise". Choose Fast Path Tracing instead of Advanced. Advanced may have some benefits, but…
Simply looking at the guy you link in one of your portfolio pieces turns up some decent looking vehicle renders that immediately jump out at me, so i would copy what these three users are doing and come up with a style similar that stands out. https://www.artstation.com/artwork/gJwJVm…
Yes... oh gawd yes has it helped me. One thing to keep in mind is, will writing this script take more time then all the time it will save? In other words if its just to get you out of doing a task once and you'll never use it again, probably suck it up and do it manually unless its super easy to crank out. Before you sit…
@Humble_Dragon I would definitely take a look at your files and give you some feedback if I can find any speed improvements. Your Toolbag scene should work just fine but if you wanted to collect everything into a bundle then just run a File > Export > Scene Bundle and export it into a project folder that you can zip up and…
Those charts and balls are in the render scene cause you see something is off really fast. If the white ball insnt white but your chars eyes. Something isnt right. Some goes for the colors on the chart. There are lightballs and a chart in the scene. https://renderman.pixar.com/official-swatch And yes with an xrite you can…
in that scene there is a dynamic light at the end of the hall for cast shadows, but using the volumetric lightmap and capsule shadows also drives soft shadows,even without any lights in the scene, just based on the intensity and directionality baked into the volumetric lightmap. nowdays the volumetric lightmap can even…
Scene is starting to take shape. Ground is looking nice. Few crits / questions; - Scale seems a bit off. IE the shelves are massive in scene, as are the bricks. Try placing a human for ref and scale accordingly. - Light asset looks great. Any thoughts on the focal point? A train? Also, maybe break open some of the glass in…
Hey thanks for the comments :) ... @ marlfox8 - the one in my sig? yeah I know couldnt get her nose right, but thas what these speed paints are all about aye Heres a palm I was working on today, I'm looking at doing a jungle/ cave scene ala' the first scene of indiana jones and the temple of doom inspired. And some…
Hello All, Well I've completed a full scene today and looking at what still needs to be done I'm going to enter this. If I manage to get more done then I'll release that too but being on the safe side, I'm releasing this. Enjoy scene 4 of Batman: The Last Laugh. [ame] https://www.youtube.com/watch?v=lqNJ6Ns1-qo[/ame]…