Yea I believe it is. But how about working towards Indie / low poly / Mobile and handpaintig textures? That way I can still harness the 2D spectrum as a hobby level. It feels when you are working on a higher production level and especially AAA quality there is a ton of programs and technical spectrum you need to work…
These screens are of the highpoly and lowpoly models that I used to construct the doors and doorway of the Basilica Administratum building. I made pretty heavy use of sockets and blueprints inside of UE4 throughout this scene. This allowed me to reuse and reconfigure elements, although no where nearly as extensively as…
It's not about how to actually do it manually. I should have mentioned more clearly in my first comment that I'm interested on how to query this in mel :( It's just that with some meshes that have flipped overlapped UVs, not all flipped shells are easily selectable in the 3d view as they aren't always on the same side and…
I would assume you have too much stretch on UV layout, but it could also because of you did not triangulate the mesh for it to properly bake. Did you? I've experienced once the same thing. They usually appear at where a quad triangulates. Can't really remember why, but I've never found same issue again. Non-triangle mesh…
Well first of all, start adding more screenshots. The screenshots here are the same as on the playstore, which contains 2 screenshots??? I really have no idea what kind of game this is and the screenshots aren't helping at all. Graphic wise, this game feels like it got rushed and that you guys barrely put any effort in the…
Thanks for the reply! The model looks fine with the normals applied, the normal map is compensating for this irregular smoothing. The smoothing irregularities are transfered to the normal map, and while the final model looks fine with them on, it feels messy to have a texture containing the waviness for what is essentailly…
No, that vast majority of nuclear devices were detonated underground. Also even a tiny nuclear weapon is more powerful than even the largest conventional bomb. The Russian FOAB conventional bomb has a yield of 44 tons; where as the W54 (the smallest nuclear warhead developed by the US) had a yield range of 10 - 1,000 tons…
Really love the scene, its a great small little contained piece that has all the story and character you could ever need. It works so well as a diorama. One critique is that it feels a bit flat and washed out of color. The flatness coming from how desaturated everything is. I dont think it needs to be heavily saturated to…
After reading through few schooling advice threads I've seen onething in common. Many people here would suggest you not to go to school but practice what you already know. Create a portfolio that contains your concept arts, models and textures along with your CV. When you've done that, post your portfolio around in any…
Hello! This week I've been continuing my studies with sculpting rocks, using a few new tools in ZBrush that have delivered markedly better results than my initial attempts (Primarily the TrimSmoothBorder brush, which seems to be a very popular tool for sculpting rocks.) I've also been working with Maya and Mudbox to make…