@Schnoodle - This helps greatly. I missed this bit on the workshop and it simplifies things greatly. Thank you very much. EDIT: The mask part just blew my mind... haha! X_X So complicated...I've been following this tutorial the best I can: http://steamcommunity.com/sharedfiles/filedetails/?id=123397498#19244 The Texture,…
I guess I could use more original stuff too. The writer is talking about how you have 10 Tomb Raiders, 5 of this, 10 of that, 8 of this and 9 of that one. They need to create some new characters in the market place. Like in 1977, Lucas created Starwars and Indiana Jones. Two iconic long lasting fun worlds. Why not create…
You guys at spicy horse studios did a very good job. Love the art style and will get this. Will there be a art book released to buy on this? If so i want it,I saw some concept art for it over at conceptart.org http://www.conceptart.org/forums/showthread.php?t=192540
If you want to use normal maps in your terrain shader, then you'll probably have to make a custom shader (that's where Strumpy comes in). Nosslak mentioned Toms Terrain Tools in your other thread (http://www.polycount.com/forum/showpost.php?p=1909083&postcount=7) but when I looked at the manual, it seems that doesn't…
Hi all! Long time since my last update. This time I wanted to sculpt some textures and create a UE4 material that blends those. It was a pretty fun to work with these textures. I got some inspiration from the Stalker (1979) (awesome movie btw) and decided to create a wet, muddy looking textures. I tried to work as clever…
It's a nitpick, but I kinda wish the placeholder website wouldn't look so much like a splash page for a Dungeons & Dragons fan website from 1998. Very disconcerting..
oh and it does have a camera!! nice battery life sucks ass tho.. Screen size 3.5 inches Screen resolution 320 by 480 at 160 ppi Input method Multi-touch Operating system OS X Storage 4GB or 8GB GSM Quad-band (MHz: 850, 900, 1800, 1900) Wireless data Wi-Fi (802.11b/g) + EDGE + Bluetooth 2.0 Camera 2.0 megapixels Battery *…
I would have to disagree, we write a lot of DirectX shaders right from Max's material editor. Knowing the in's and out's of different rendering / material techniques is very important especially for the next version of directX. I would suggest sticking to what is acceptable in games and not spending too much time in movie…
now that the screenshots are up i am certain its fake.. i have seen some current models from the game and i can say the art has changed alot since those shots.. i think those are from 1998.. did you miss the thread a few days ago about this?