How about "Ten games that sold the most of 2004" Between me and my flatmates, we own 7 of the 10 there. They are all enjoyable games. I would have put HL2 above Rome TW though... and IMHO Call of Duty should be on there instead of BF:Vietnam (or did CoD come out in 2003, i can't remember)... Still a list of games worth…
Sorry I should have clarified. The script is only for single objects. I picked Meshsmooth because that's a modifier that I never use and I didn't really know a better way to phrase that part of the script. All it's supposed to do is collapse the modifier with the highest index to the base node. so for example in this image…
You did a great job for your first asset! If you are looking for some help getting good renders out of Marmoset they have a bunch of tutorials on their website to help with that: https://www.marmoset.co/toolbag/learn. Look at some of the GDC videos too. However, a lot what is required to get good lighting, rendering, and…
I love Nvil and use it exclusively for SubD modeling after many years with Maya. Its getting monthly updates...and the developer is listening to good ideas if you have them. I am of the opinion that if you understand the core concept of streamline tools, you will be able to model faster then in any other application.…
If you're going into some over the top or superhero-ish fight animations and are looking at live action movie references, be aware of cables used to pull actors back after being power punched in the face. When animating always make sure to know where the force is coming from so you can work with a reference like that…
World Machine ftw, put a bit of time into learning it and the results will be totally worth it. It basically gives you awesome flow maps and natural wear channels for free, which is priceless when megatexturing (you can see the signature erosion flow paths quite clearly in many Rage terrain shots). It's not difficult to…
Imho if your just modeling, texturing and rendering then you can't go wrong with modo. It's a great modeler, has a fast renderer and has some decent painting tools. Other applications would be: C4D also has bodypaint built. Lightwave also as a new version which is a complete rewrite of its core coming out in a few months.…
@roosterMAP, It could be done the way you say, just click Apply and the changes are applied. It would in fact be much easier to develop the tool that way and avoid the previewing step. However, some times the topology of the object or its rotation makes it very hard for the artist to correctly visualize the alignment, and…
i think its less about putting down beginners, and more about professionals feeling like the reason they are there, the function of the site, is being degraded by the change in context that is coming from artstation diversifying their services and audience toward new sectors like education or indeed direct sales of artwork…
So much goodness in this piece!!! Really awesome work. Be careful with that balance of contrast. The paintover Robeomega did is great. Definitely use squint mode in unreal to help out on this. It's a godsend to determine what the first visual read is for an environment. If I have any crits, it would have to be that you…