@Chimi Jimi Hey thanks man, no that helps tonnes! :) Some further update images: I'm yet to do any real pass on the placement of the leaves, branches on the trees, or a proper texture pass, hoping to get it done some time this week, textures/materials need tonnes of work still. Might play around with the lighting a bit…
Some progress : I don't have much time to finish it, so some things aren't as detailed as I wish they were :( The stair doesn't look good, I'll change it if I have some time here's a texture flat : And lighting (because it looks cool :D ) And some foliage I just started working on Still so much to do : the tree, the…
Latest Update(s) Original Post Lately, I've been blessed to be kept busy working on a lot of heavily realistic models at my part-time job (medical simulation) and on some freelance with an industrial/mechanical vibe. I really do appreciate working in that style, but I'm itchin to get in the creative swing of things again,…
thanks hang10 & hostilis usually though it can be solved by setting 1 smoothing group on a model, since that is typically what causes the glitch. and yes, ill absolutely share my shader tree. the full final video will be showing how to construct it from start to finish. :D i posted the vid and questions on udk forums so…
Traffic Light looks pretty cool so far. Once thing I noticed was the grass and trees have pretty strong coverage but the road and sidewalk have little to no damage, those areas would really need to be quite badly broken up with plenty of mud to make it seam more realistic. You textures so far on the building and road are…
Melviso you seem to be missing the point of sculpting. In Paul Tosca's tutorial even though he suggests you can do plenty of normal map work with painting (which is true of course, especially for hard surface stuff) he goes on to do it all with sculpting (and pointing out that that's the fun part, again very true :D ).…
Hey people, first time posting on here so this should be fun :D . so i am doing a project that for now is unnamed but will go towards uni work. So here is one of the assets, this is a hand painted 1k texture, but might shrink it to a 512. and here is the scene im working on in Cryengine. the trees are place holders, but…
I will stop here with these because I started to breaking the graph :D I've removed moss, it wasn't good maybe if I find more free time, will try to add it again with tips from You guys above :D @ThePowFin Thanks man for tips! Not sure If I've followed them all but still, for sure I learned something from them :) @3DKyle…
Hi everyone! :D We have now finished up the sport I showed in a wip-state before christmas. Behold! Hoops! Hoops is a frantic all-against-all battle, where you'll need to master both timing and agility. Push and stomp your opponents to steal the ball, go for heart-stopping three-pointers or dribble your way to the basket…
I've been scraping a lot of shit actually lately.. I have learned some really true lessons on this project. And i feel like i would start in the right end the next time i do something similar, however this time my pride stood in the way a lot of the time, about starting from scratch instead of rebuilding :D But like i…