Problem is I use shift middle mouse to constrain to an axis, then to reset the axis to x y z with no constraint in 2008 I could just hit w, in 2009 I have to hit q then hit w. Gayness.
Assuming this is the effect you want: Get>Propert>Color At Vertices Map Ctrl+W for paint options (color, opacity, etc) Shift+W to paint You might also be looking for something like this: http://community.softimage.com/tutorials/texture_painting_with_autodesk_softimage_part_2
the hotkey for hiding meshes is "w"--verrry easy to hit while navigating, since its only a matter of holding leftclickornot. You can turn the W hotkey off thought under the preferences >enable flight controls or something like that
There seems to be alot of improvements w/ the way Mudbox works w/ Photoshop. The problem is these improvements and the ability to mirror stencils feels more like a fix than an upgrade. Either way I look forward to getting my hands dirty.
great revisions made a ton of difference. impressed w the quality of your texture. great work. going to have to look over your texture flats for pointers w my own work ;)
Both Slideknit and UVWframe look very promising, gonna try those. @ SpeCter Never really understood what the W is good for. :) But select all and then setting W to zero should always do the trick.
Looking great so far. Though I'm thinking the legs should probably not be so well-defined and muscled, compared to the style of the concept. They look a bit more like older-guy runner's legs, lean and tightly-defined.
"It's better to dig in and learn the process yourself, hard-surface modeling is actually very achievable." SECONDED! @Collins you're only cheating yourself and the artists, specifically their work having been flogged off as your own.
W O W ! ! The metal remix is amazing, and the original meltdown is unreal. Good lord, I think that might have been too high pitched for dogs to hear. Perfect metal mix, thank you for that.