I think what you probably want is the "use background" shader. This can be set up on a render layer to give you a pass with only shadows. I haven't set this up in a while so I don't remember the exact settings you need to use with it but you can take the output of the use background (think you may have to invert it with a…
For what you want with the gradient, I'd stick with your original setup, unless Redshift can't use that for some reason. I'm not a C4D user, but I'd be very surprised if they didn't support it or provide a similar node. Either way it should be a matter of connecting the output from the ramp to the RS material wherever you…
This is crazy talk. Wood Grain on stocks/grips/weapon furniture tends to go the long way. i.e. which ever direction is the longest, is the direction the maker will likely put the grain, so that it is least likely to split/crack/break. Even on that AK grip, the grain is running vertically through the grip. EQ I think the…
Hehe yup - but even minimized I find it visually annoying, because I really don't need to see it pop up like that in my peripheral vision, it's distracting :D But that will do :) @Gnoop : well, overall 2.8 is definitely just a bit less responsive indeed. It manipulates heavy meshes better but the moment-to-moment modeling…
I worked at a simulation company that used a "game engine" that was nothing more than basically a modified version of the Direct X model viewer. No lighting, no shadows, no normal maps, no spec maps. BUT, the owners always wanted everything to look as realistic as possible, so my boss's idea was just to tell us to use…
I pirate before but not today, because I can afford and because of that I am limited from downloads so limited to games means more practice ... It's because of the price since in our country it's much expensive and because of Steam, I can afford games when it's on sale ... same goes to software, so I use free open source…
I want to mostly hard surface stuff first and stick with it for a while. I started out by studying studio art with tons of figure drawings, but I always loved to draw and design robots. Now I am kinda stuck in a rut and need to build a new skill just to keep my brain rolling. Actually that was the very reason why I started…
One thing that really pops out to me here is in a lot of places you have meshes that are just straight up intersecting other meshes. To put this sort of model over the top you really need to think about how it would be constructed, what bits would be merged, where there would be seam lines between two intersecting parts.…
Whilst I'm still only relatively junior, moving to new companies has (thankfully so far) given me large wage increases. Not as big as some of the boasts seen around, but my latest job boosted my salary by 20% which I know I'd never ever get in my old job after sticking at that for a few more years. The flipside of all this…
[ QUOTE ] i agree with johny, that fact that you can get great advice and good critiques to improve your modeling/texturing/whatever is reason enough to go to polycount. if models were once offered here (it was before my time) then it was a luxury, a luxury that was possible because people here allowed it. and if they take…