I think you'd really benefit from painting some seperate spec maps- If you're just using diffuse as your spec map you're going to lost a lot of nice details that you could have when you have a nice spec map. I think that's probably the biggest issue here with it..
I'm guessing he means via painting in spec (if your project is diffuse only). It would help ground the materials more, like defining what's metal and whats rubber ect. via painted spec and highlights. The gal who made this character does painted spec really well... http://www.polycount.com/forum/showthread.php?t=76301
Skin looks quite plastic and shiny in the left image. Are you using a spec map? If you are add some noise to it to break up the overly smooth and shiny look. Also consider adding some green spec colour to the gold or brass cloak pin (again, if you're using a spec map). Diffuse is looking nice, especially around the face :)
Yeah thats some good stuff. Im just wondering thought how you came up with the specs for it? Im doing a games art course and I wanted to do some psp spec models but Had no idea where to beginlooking. Obviosly i looked up the machines specs but that didnt really make any sense to me! Cheers
As long as you keep your diffuse/color map organized spec normally doesn't take much time at all. It also helps to know what colors+spec go together for specific materials, like brown color + yellow spec for gold, or blue/purple for skin. For tutorials, maybe try the ones PhilipK did: http://www.philipk.net/tutorials.html
Some healthy material studies at some unhealthy hours. lol I wanna try and push for the moisture and dense look without it being too much, right now it is too much but man it's really hard to control without it looking weird, I want PBR! :( I did a pass on all textures, brought them up to a 186 ~ 200 mean, chromes are…
i got it on PC... i think it unlocks this friday. Can't wait to play this! Just saw this: http://www.pcgamer.com/2012/05/28/max-payne-3-system-requirements-updated-new-pc-screenshots-released/ LOWEST TESTED SPECS* Windows 7/Vista/XP PC (32 or 64 bit) * Intel Dual Core 2.4 GHZ or AMD Dual Core 2.6 GHZ, or better * 2GB…
This is a brand new version, rebuilt from scratch. Everything is still WIP. I tried getting a little closer to the concept. Major things left to do are re-add the pipes, fix the glass shader(it's way too plain and unnoticeable), finish water particles, add a water-turbine-thing, and finish lighting. and dat POM…
Cool, although the beveled edge lighting in the diffuse, spec, and gloss maps seems pointless given that you actually are using spec and gloss maps, and that lighting should be able to occur naturally. Also confused about the content of some of those maps (like why the gloss/spec have any color when these are all…
that thing looks crazy one thing that might help though is to make the spec not AS purple as it is, the point of giving a bluish/purple spec is to kind of desaturate the spec of the skin so that it doesnt go orangy, and i think it's just going too far and making it a little too purple. This is minor though, I think the…