[ QUOTE ] And telling opensource software devs you want something new is useless as fuck, haha. "Here's a tutorial for low-level python/java/c-programming, have fun!" [/ QUOTE ] Kind of like the request forum here
ya thanks for the hints, im thinking of trying to write some scripts to make some tools more context sensitivity, apparently modo supports python scripting which i got some basic knowledge off. right now im working on a script to combine all the edge loop tools.
I dislike that everytime you search it clears the search filters. The 2016 online help you change it to scripting and it stays there. You can try the offline CHM help, but it's only maxscript, python, sdk, and not regular stuff: https://www.autodesk.com/developer-network/platform-technologies/me-sdk-docs-2019
I need help smoothing the trigger hole of this colt python. The traditional support loops creates creases, and trying to smooth those creases create different creases. How am I supposed to get the tightness the support loop provides with maintaining the smoothness of the area around it. The mesh in blue wires is the mesh…
That command returns a string of references - it doesn't select anything. You could then use Gmatch to get the references to your object. Or do it the way oglu suggested ¯\_(ツ)_/¯ python has a lot more comprehensive ways to work with lists of things.
Here's another way to place an object on the grid, relative to a point. Using the Python Console view, type this and hit Enter: C.object.location -= C.scene.cursor.location # Subtract the cursor location from the object location. (This is for 2.80+. If you're on 2.79 then instead of 'cursor.location', use…
You could snap a cube to that place, cut off the back of it and snap the verts of your main mesh to the 4 verts on the open face. About as good as it gets, far as I know.. unless someone on here is a mel/python wizard.
haha yeah saw this a few days ago, also a few other articles on it, i never would have expected that they have captured several hundred pythons in the everglades in the last few years, had no idea they were becoming that common
I actually found this pretty useful in Maya as well, when trying to quickly edit on a per vertex level and you can't do it all at once. Yet to find a script for this in blender..bit out of my depth to do it in python.
Python: import maya.cmds as cmds cmds.polySelectConstraint(m=3, t=0x8000, sm=1) MEL: polySelectConstraint -m 3 -t 0x8000 -sm 1; I don't think you would need to reset constraints after this. http://download.autodesk.com/global/docs/maya2014/en_US/CommandsPython/ CTRL+F "polySelectConstraint"