The next indieroyale bundle is coming in under 5 hours, can't wait. I was very happy with Gemini Rue and Sanctum, and the other 2 were alright. Was suprised my girlfriend played Gemini Rue to be honest, she's not really into games except Lego Harry Potter, she did keep complaining about the 'graphics' though. I hope the…
Hey man, good start! I think you have a lot of the motion looking ok but it needs more weight so it really looks like his legs are pushing his body forwards. Also, try pushing the legs so they straighten as they are reaching forwards. Have a look at the video below and take note of its posing at certain points and compare…
So! A started making the throne room (finally haha) So I lifted some ground, so the Throne would higher. I may put some more shrooms..(little ones) And started block stairs to the throne, made with a Coin, Lego Piece and a Key. (maybe I'll change or something...) And some rocks, like a path.. Easter egg: A unsed pawn chess…
Bright background clashes with your generally darker renders. Site has too many pages. portfolio (home) and resume pages only. It's redundant anyway since you have the same pieces on every page. WIP pages are a no-no. AFAIK, you have three pieces, the WotW scene, lego xwing and the chair. I thought there were no…
Well this is a vague subject. 3d skills require months of practice and headaches. For basic modeling technics, Digital tutors or 3dmotive or eat 3d or youtube, is pretty good. Here's a link that might be useful specifically for houses.…
Whenever I sculpt nostrils I tend to think of it kinda like lego or something and block them in, maybe that way can help you too. Another thing I do is keep checking what it looks like with hair - you'd be surprised how different a face looks without hair. Ah cool, I wanted to study at Teesside; I heard it's the best place…
I spend about a day. Finding reference to me isn't so much about finding correct proportions or real world examples as it is just exploring other peoples ideas. Google is like one giant creative brain that lets me take all those outlandish ideas and mash them into a more focused asset. It's art after all, the most fun is…
hah! I hope that tutorial is useful for you =) . Here's another similar one about keeping things cheap in max: http://www.brameulaers.com/tutorials/optimisation_workflow_tutorial/optimisation_workflow_tutorial.html so just use meshlab if your don't have zbrush/decimation master! Building high poly stuff like this becomes…