Thanks for the suggestions MetalPanda. WIll take them onboard for the next pass :) It's been a while, so here's an update dump!... First up: Damage systems prototyping: https://www.youtube.com/watch?v=WSt9NMaL144 Second: Stinger drones update: https://www.youtube.com/watch?v=emRvnjHdBT0 Third: POD wheeled mode updates:…
No idea if second hand smoke has any risk of severe damage (it has some effect if you're constantly subjected to it, those nicotine stains aren't going to magically avoid your lungs) but it stinks and I know I wouldn't like it if my home constantly stunk like that. Quality of life issue. Noise has no direct effect on you…
11th May 2019 Spinning Wheel - Damage Pass in Zbrush. Just screenshots from Zbrush for now. I am having trouble properly sculpting the wool from the reference. I think it would add a lot to the piece, so I really want to add it if possible. Does anyone have any suggestions for properly sculpting thread like this? Reference…
Really loving this man, If I may just a few suggestions Add some damage marks caused by explosion or shrapnel on the left hand side of your scene. Try removing the white halo light from the broken piece (off due to damage) Lastly insert some cables, wiring or chassis like elements to your broken pieces it ll help sell the…
C'mon guys post your works! -- Forgot to upload a shot last night so heres the progress so far, I've added all the holes and entrances necessary (actually I forgot a hatch on the top, derp) and I've almost finished adding the damage to the hull itself, all the rest of the damage will be added with instanced bits and…
Been following this on the Futurepoly forum awesome work I love the wood textures. Floor and lighting is really nice too. One thing I was going to suggest is a bit more damage on the edges of the table tops to break up the straight edges a bit more but, I guess they have no real reason to be that damaged? Maybe pulling…
looking pretty good! My biggest crit would be, give it more greeeeen! I think SirCalalot was right on about the contrast. The white statue in the middle and darker outsides really draw the eye in and make you focus on the statue. Also adding some of the larger damage detail into the floor tiles would break it up (like the…
I don't know if this has been suggested before in previous Noob thread, but what about doing some Art Test this month? Might be good practice.... and hey, you might just get noticed too? Not a bad idea; right? Or is it? :) Bungie Test: Splash Damage: Splash Damage: Just throwing out some examples, these are just a few I…
Thanks for all the feedback guys. I greatly appreciate it! I fixed the ground and made it look more like rocks or cobblestone like ground. Also did a little more damage on each side of the ground walls. Also did some adjustments to the bridge and sculpted a bit of damage on it and well as layover a different material. I…
This turned out lovely! Really liking it. My one criticism of the texture though: the crevice/crease in the wood at the stock; it has some damage running in and then out of it that, that kind of flows in a way that maybe doesn't make sense? This might have been badly worded. It's quite minor. But having that kind of…