The World Building Media Lab at the USC School of Cinematic Arts, lead by Professor Alex McDowell, is engaged in completing a high profile multiplayer augmented reality experience and public demo where users can engage in a shared immersive experience of fantastical flying creatures. Unity engine experience is a huge plus!…
Are you looking to build some experience with an Indy game instead of just a Mod? Were Imagineer Games: Imagineers of Flights of Fancy Were looking for brave artists who want to help out with our Adventure game: Shades of Violet: The incredible adventures of Violet Vendetta We can provide experience, feedback, and…
First one! Doppeeeeeeee. COPYPASTE from site. This is an eight-week online class meeting once a week. Each session will alternate between eight master instructors and feature a unique lecture and painting demonstration. At the end of each lecture, the instructor will announce an assignment that pertains to their demo that…
Yeah man, its planned exactly like what you are writing, except that the whole Alien homage is just a thing i did on the side for entertainment and fun. @Forest_Cat was mentioning it and it was in my head all the time, so i couldn't resist much longer. For the final presentation of the corridor i plan to create a more…
Add some Color. Otherwise unless this is going to be cinematic in nature the super quality small details are just going to consume your time and possibly burn you out. Though the leather does look nice the details are just so small as Pyr already stated creating noise. Just noticed those line patterns under the guards no…
wow... I can't believe people in here think that's rendered in real time. Daz is a very wise man. The main thing about the PS3 is that no company can accuratly mimic all those cell processors running together. So, even if the PS3 can do some of this stuff in real-time, that trailer was pre-rendered, hands down. As well, My…
For my Artstation setup I was mainly looking at an awesome, recent character art post: Exiled Pink Knight by SeungHwan Jeong. My character is much simpler in comparison, but I took what I could in terms of how to present work well. So I took some headshots in Sequencer and MRQ, and also took some screenshots of my…
Here is a segment of animation I did for the Age of Empires 3 interludes. It was about 3 crunch days of animation work. Since this is just a clip of the cinematic I'll explain what's going on. John Black is trying to blow up the side of a mountain to create a blockade against the invading Russian army. Before he is done he…
It is finally all done! Thank you so much to everyone for all the encouragement and advice. I can't wait to make something new soon :) I have learnt soo much during these 7 weeks, it's amazing. I feel much more confident in trying something on my own next time. I know there is a lot of little things I could have fixed and…
I agree with most of what Master_v12 says, though I think 300k is fine for a cinematic model. Like anything else though, you have to use them well and I agree that there isn't 300k worth of detail on the model. For a cinematic model I would model the feathers, personally, since they'd probably be rigged with some sort of…