nope, i actually built each brick and placed it on the hi res version. That got super boring, so after finishing a wall of bricks, id group em and copy them over the another like wall. Out of the 5 hrs of wor, placing and making bricks took up 4 of that hehe. what a pain
Np,I am a little confused about roughness.Isn't that the same as a bump,normal or displacement map? If u paint a roughness map in black and white say showing the details of a brick wall,should it be just noise in black and white,then the normal map should be clean or the roughness map can have the details of the bricks as…
Vertex painting can definitely be useful. As for the bricks that you sculpted, I feel like the damage is very consistent across all of the bricks, I would try to vary it up a bit more and add some visual interest. Also, having some bricks slightly farther out or farther in than others would be a nice touch as well.
It's mobile games models that are very low poly. Pc and console models are not that low poly any more. I had been tasked to evaluate candidates portfolios in the past and it's a hell of an annoying burden usually . They often look perfectly same , tell you nothing about a person as an artist when it's just generic hi res…
creating a sort of underground labrynth, I started by making 4 unique bricks, a column and a tiled texture. will use this stuff for a grey block, what do you think? reference: http://farm1.static.flickr.com/27/93902416_66533f3030.jpg http://knoji.com/images/user/1_1247511728_2_underground-city%281%29.jpg As you can tell…
Its looking great so far but I think your bricks are throwing it off for me. They look too large and are making the scene look smaller than it is. The concept has very clear Roman bricks which are a lot shorter than modern day bricks. I would think perhaps about changing the tiling on yours or redoing the texture.
first, you should probably move the extruding bricks on one side up or down so they are staggered with the bricks on the opposite side. If you were to put two of those props next to each other, the bricks would go into each other and wouldn't look right. To me, this prop looks like a door, but it isn't. I don't know what…
Oh I didn't mean a "brick" as in just what we think of as a brick, I meant as in the solid, utterly uniform brick patterns we see today, the sort of thing your building seems to be made of. Just more of an "ad hoc" style where the moulds are differing and the building is just put together the best it can be after the fact.…
The wall you are trying to make appears to be clay bricks covered by more clay, only the top layer of clay has fallen off a good bit. Your current wall is just bricks. Bring that extra layer on top of it to lower the amount of noise from the number of bricks you have, and I think you'll be spot on. Keep it up!
Love the additions. Starting to feel like a scene. Can you lighten the shadows by the fire escapes? The shadows are similar colored to the material of the escape making it hard to read them. Also one thing that stinks out is where the brick meets the grey area. It seems like the brick UVs need to be moved up a bit so more…