Here are some concepts for general NPC's for a project I'm working on. Just looking to get some feedback from you guys. Please ignore the hats, it's purely for context. All of these are about 1800 tris. Gotta keep em low. Thanks in advance.
A new reality series on SyFy Channel. Starts next wednesday, january 26th. http://video.syfy.com/shows/face_off It's basically similar to the Food Network Challenge series, but for aspiring hollywood make-up effects artists. It looks pretty neat :) Now, where's NeoGod?
Been working on this quiet a but now, I have Retopo_d the body and looking forward to refining it. Any critiques on the primary shapes would be really really helpful. Thanks
Hello again! here is a preview of a female head I've sculpted in ZBrush. The skin texture is also done in Zbrush. Tried to render it in Marmoset 2 with all the generated maps. I was so eager to render it, that I did not clean up the cavity map as you can see on the neck.
The first thing that stands out to me is the colors are different. I would suggest picking colors directly from the reference, and filling your art with those. The next thing that I see is proportions. The reference face is shorter overall. One trick I like to use is to put the reference and the art right next to each…