I know a little about this stuff because I went to the archives recently to check what my ancestor was up to in WW1 and had to decipher old photographs, saw the personnel records and all that, so its fresh in my mind. A guy like MAckensen would have worn a sword with his uniform, probably similar to this:…
Wow Dataday I must ask what situation is the pen mechanism not good? I have only read good things about the new digitizer? I know that there are reviews out that actually say cintiqs are have more lag to the pen when drawing or sculpting I also must disagree with your claims regarding the display, your splitting hairs…
Yeah, i received the notification on my email this morning. The problem is that 95 % of the new features are for animators and riggers. For modeling the increased viewport performance is always welcome and the fact that they ( finally ) introduced the polyRemesh and polyRetopo as standard tools is a good thing, maybe they…
Don't play with MacReady. His perk ruins your game. It's supposed to give 20% higher chance of headshots, but it actually just maxes it out at 95% no matter the gun, or the distance. At that point, I figured Id wrap the game up. but still it made the game way less challenging, (I was already specced as a stealthy sniper).…
I'm working on updating my site with a few pieces that will demonstrate how I maintain a huge amount of texture resolution with 1x1024. It's mostly about thinking ahead, knowing what your asset is going to be used for. 95% of the time I don't uniquely unwrap, which makes a big difference. A number of times it's been…
Pick up some books on lighting for cinematography - I highly recommend John Alton's [ame=http://www.amazon.com/Painting-With-Light-John-Alton/dp/0520089499]Painting with Light[/ame]. You need to use lighting to shape forms and extract subject matter out of a scene - same principles apply to games as they do to film. Right…
I'm not really in that camp that its taboo to hand edit a normal map. If I can get 95 percent of the way there with the bake, then fix the rest real quick by hand....I find that to be less troublesome and time consuming than going back and figuring out whats wrong with the bake, fixing it, rebaking, etc. That being…
I got it done! Unwrapping it was quite the adventure let me tell you. I decided to put the entire gun on a 4k sheet and the clip on its own sheet (1k). I realized when I was about 95% done unwrapping that I could've mirrored pretty much the entire right side since it is never viewed in game, but the texel density wasn't…
Looking at you hi poly stuff... ahhh it seems like your cutting in and turbo smoothing a lot of geo here. That door should be like 95% med poly, and all that nut/bolts detail should be floaters, (as far as production art goes). Crazy bump your Height map. Also, why are you using a height map? The normals should be able to…
It's likely just a density issue. Zbrush doesn't smooth between vertex normals, so it keeps things nice and faceted until you subdivide it to the point where the faces become so small that they just appears to blend together. If the seat has denser/small polygons to begin with compared to the body, then it will appear…