nice job. creepy indeed. the 2 things that stood out to me was the white/blue flag i think could be torn/tattered and i think the blue should be more of a de-saturated dark red, i think it fits the mood of the piece better. Second thing was 2 of the corpses on poles don't feel like gravity is working properly. The guy in…
Why don't you just bake down the normals and create an xnormal cavity map in ps and just blend that onto your texture. It will find the corner areas you want and you can use blend if to control the amount of "dirt" or you can even use it as a mask for whatever you want done. you can see an example of this done by racer445…
gauss I'm gonna punch you in the nose man, but ur right I should have read the back of the box. honestly though split screen COULD be dumbed down alot... considering its only taking up like 1/2 or hell 1/4th... anyways fuck this I just think its really ghey that the key feature they were focusing on and pimping since the…
My 4th Item is a non 3d Loading Screen an old pencil drawing I created into Lina "Heat Wave" I scanned it, painted and filtered it on photoshop cs5. I played around with the filters for a new paint style The Filter I used on the Original Pencil scanned Lineart was Watercolour which gives the artwork lots of interesting…
If I decide to do 4th year, that is... Very true about the number of sets thing... yeah, I guess it doesn't really matter about that then. And, yeah, I see what you mean about the blizzard visibility. I hadn't considered that he had to look to the village out of his telescope. The dancing animation is very cool. I love the…
Hey Aston, really nice start to this and also interesting idea for your project. One thing that stands out to me is that the stools/table aren't the right size when compared to the railings (looking at the 4th pic in your latest post). Kinda get the feeling that if someone was stood up next to those railings they would…
To be honest, I'd rather watch someone play a Final Fantasy game than actually play it myself. Heck, I got more enjoyment watching the walkthrough of FF 12, than I ever would have playing it. That said, the storytelling and the art are absolutely fricking brilliant in those games. Not really my cup of tea on the gameplay…
this is how i would of made the textures for ds style. On the light you can cut it into 4ths and then you can make that texture larger giving you more detail. You have to pick and choose your battles. Every little saving in your textures the more you can use. Overall looks good. For me id like to see a little change in the…
wow, really awesome DP! cute character great improvement over the last iteration. my only little crits are to try a very tiny shadow around the interior edge of the pants. just to help 'pop' them away from the skin a little and add some depth there. second is the badge/medal in the 3/4th shot bending over the breast breaks…
Looks dope! If you created the fire from scratch, it looks great as well. In the 4th image, where you get a close up of the missing corner chunks, I've always found if you sculpt that area with a bumpy alpha, and increase the roughness in the texture, it makes the damage really believable. The rest of the pillar will be…